The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Kasper666 on February 21, 2006, 11:41:23 PM

Title: Advanced Character Class
Post by: Kasper666 on February 21, 2006, 11:41:23 PM
Hey Everybody...Just need help doing one little thing.....I set up classes and grpahics for all of those classes....Now I need a way to do "2" I repeat "TWO" things please.

Number one....(I searched for 40 minutes and did not find this) Ok....How do I *Gasps for Air* Make a character change graphics and class when he reaches a certain level...

#2. How do I *Gasp* Make level restrictions on weapons. For example: You can not use Steel swords until you are level 8. How would these "Restrictions" be done?

Whoever thanks me will have their name in my Credits. Thx u Everybody.
Title: Advanced Character Class
Post by: Lord Dante on February 22, 2006, 02:05:08 AM
OK, the first one is quite easy.

Go into the event commands menu in common events, and get a conditional branch. Make the setting: when hero reaches X level then something happens. Go into the branch with when the hero becomes that level, and insert the command "Change hero graphic" and select the graphic you want to use.
IMPORTANT: select the battler to
the next command in this string should be "Change hero class". select what class you want to change to. remember, youll want some way to replace weapons to.

If thats confusing, ask somebody who can take screenshots. my RMXP broke T_T.
Title: Advanced Character Class
Post by: Zeriab on February 22, 2006, 07:17:42 AM
Just as a note.
You should make the common event a parallel process.
Remember to turn on the triggering switch which can be set to whatever you like.
Title: Advanced Character Class
Post by: Kasper666 on February 22, 2006, 08:11:06 PM
Hey thx guys....can anyone send a screen shop or an example of how the conditional branch should look like? While somebody helps out I'm gonna try this for myself.Thx Guys.