I need to know how I can add $data_system.word.runes, because I'm trying to add a secondary currency.
meh, just define a new variable.
It's not as if you can set it up in the database regardless.
At least, that's what I'd do. I am sure one of our actual scripters will abruptly enter and give 100 reasons why my way is bad :P
I guess that's life ;D
I do not know why you would want that so badly.
It doesn't hurt to show you I guess
Here's a version where runes is set to an empty array if you try to read it before writing to it:
module RPG
class System
class Words
def runes
@runes = [] if @runes.nil?
return @runes
end
attr_writer :runes
end
end
end
Just paste this anywhere before you use it ^_^
I'm creating multiple currencies, I am going to do three currently: Gold, Runes, and Fishing Points. I need this to finish the other currencies, thanks!!
Fishing points could just be stored in a game variable. XP So could runes? :P
Yes, but I want to be able to make a shop with them, therefore, I need currency and a slightly remodeled shop. You see, I'm capable of basic scripting, probably once I get use to scripting I'll be capable of moderate RGSS abilities, and I just needed to know how to do that so I can make it as real as I want. Thanks again for the help.
P.S. If I seem a little irritated, go check Error? and OBEY ME! to see why.