You know gameingw.nets abs? It sucks Try this one
Action Battle SystemDemo at bottom of post
What you need to know
- switchs
- fork optns
- spriting
First make the attack and walking sprite then read below
This Makes switchs seem easy...
so heres how it goes. You make an event Call it enemy 1
set a graphic for it make sure it has 2 pages.Page number
one you put a
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Make sure its player touch
Now page 2 Make everything empty except event conditions
Make the switch the one you use to turn on .make sure your
enemys use diffrent swicth to die or else all of them will
die at the same time Health is easy but i suggest you make it
for bosses only. ex: 3 health? make 4 pages then put this
in the first 3:
<>fork optn:stare by decision key
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
make sure the last 3 have switchs
make sure you always make a switch to the
next page til the end then your done!
Spells 1
This spell attacks The monster in front of you with and explosion
Say you need a bomb heres your monster
<>fork optn:stare by decision key
<>Fork optn:equiped gernade
<>Flash event: Evil Guy
<>Switch enemy Die(or next life)
<>Show Animation explosion
<>Else case
<>Move event:Hero,Change graphic(Attacking sprite),wait,change graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah
<>Change switch: ( enemy something) on
<>End
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Spell 2
power up!
Make a Sprite that means you powered
up
Also you have to have a timer so you dont have
unlimeted pwer
This is almost the same as the other one just put the code in=)
<>fork optn:stare by decision key
<>fork optn:Swicth power up on
<>Flash event Enemy blah
<>Enemy switch (if 4 health)Enemy health2
<>Else
<>Move event:Hero,Change graphic(Attacking sprite),wait,change <>graphic(back to normal)
<>Flash event: Enemy 1 10 blah blah blah wtf
<>Change switch: ( enemy something) on
<>Else case
<>Flash event: Hero
<>Take damage hero 8
<end>
Any comments?
im putting spells on my abs soon =)
Cool! A pretty simple ABS. I hope the spells go well for you.
updates
...
Looking good so far. I suggest uploading a demo. That would probably get more people interested, maybe.
Yeah i got a demo but the link is broken
Try Sendspace?
No ill just put attachments =9
:( I downloaded the Demo, but when I attempt to launch it, its gives me error saying
? ? ? ?people? ? ? ? ?
[OK]
Not sure what to do after that... :'(
Fixed
Can someone translate this into RMXP? Cos, Im working on a fighting and walking spriteset already, I just don't understand this cos of the fact its for RM2K3 :-\
sure here
<>Conditional branch:Press button c
Move event:here change graphic Atack sprite,wait,change graphic normal sprite
Flash event(i dont remember i cant use xp trails up):Enemy
Ch:Switch Enemy die on
<>else
Flash event:hero
Take damage (something
<>end
The entire event is what I meant ::)
Sorry i cant you should either wait for me to make one for xp
Or take a backwards jump to 2k3 or 2k
The commands are pretty similar, you should be able to tell from what he's typed as long as you're reading it well enough.
(heh)I havent used xp for a long time
That comment was actually directed at Halestorm5, sorry for not specifying that.
You already took time to write the tutorial for 2k3(which is awesome that someone is writing 2k3 tutorials), but now he wants you to re write it again in XP. If you take time and actually look at what the event commands are, it's pretty easy to translate it to XP.
:)
Hmm, when I tried it now, It gives the message.
? ? ? ?Monster1 ? ? ? ? ?
[ OK ]
Maybe I'm missing something?
works perfectly for me ???... Sorry im busy making a game later ill see how i can fix
Didn't read all, but it looks fine.
I tried to make an ABS in RMXP once, and failed badly.
I has a krappy understanding of RMXP and Ruby.
Doh.
LOL just payed for xp im going to try and make a abs script
and post it up here =)
Hehe.
I read it all, and it's a really good idea.
That particular line "If pressed by hero" or whatever is genious.
Removes the need of Enter Password commands.
And I can also see where this would be going:
You could have items that the player could equip that would make them use that skill if they press Shift or a number (or just Enter on 2k).
I really like this.
*Download Demo*
-EDIT-
Hmm, I also get the ? ? ? ?Monster1 ? ? ? ? ? message as Ran does.
I have had trouble in using some 2k3 games before.
I do believe it's the RTP that we downloaded - I know there are (at least) 2 different types of 2k3 RTP, and in each the individual files have different names (I.E. in one of them each file begins with "2003 -" or something, and the other not).
I don't think I really need to play it to understand it, though.
It's still awesome! xD
I cant open 2k3 anymore (so i cant make another demo)
And theres no error when i try to download it,
also when i try to play it theres no error
Ill put rtp for other people