I want something that will make the skill descriptions and statistics and commands in one font, and the actual skills in another.
This is my guess:
Quote from: Blizzard on September 18, 2006, 01:13:40 PM
b) Ultimate Font Override
This little script will do the job:
#==============================================================================
# Game_System
#==============================================================================
class Game_System
attr_reader :fontname
attr_reader :fontsize
alias init_ultimate_font_override_later initialize
def initialize
init_ultimate_font_override_later
self.fontname = "Arial"
self.fontsize = 24
end
def fontname=(name)
$defaultfonttype = $fontface = @fontname = name
end
def fontsize=(size)
$defaultfontsize = $fontsize = @fontsize = size
end
end
#==============================================================================
# Bitmap
#==============================================================================
class Bitmap
alias init_font_override_later initialize
def initialize(w, h = nil)
if w.is_a?(Numeric) and h.is_a?(Numeric)
init_font_override_later(w, h)
else
init_font_override_later(w)
end
if $game_system.fontname != nil and not $scene.is_a?(Scene_Title)
self.font.name = $game_system.fontname
self.font.size = $game_system.fontsize
else
self.font.name = "Arial"
self.font.size = 24
end
end
end
You can change the font/fontsize with
$game_system.fontname = "FONTNAME"
$game_system.fontsize = FONTSIZE
It will override the font from any RMXP version.
That is Blizzard's Font override. Use the stuff in the second code box as call scripts?
Yeah, also most AMSes (advanced message systems) have that as a feature.
That script is great, but not what I'm looking for. I want something that will make the skill descriptions and statistics and commands in one font, and the actual skills in another.
That would require you to edit the actual scripts.
Also this is quiet different from what you first requested.
If you take some time to write out your first question and get it more precise you have a better chance of getting an answer to what you want ;)
Then, you need to open the statistic script and when you meet a text-drawing method like
self.contents.draw_text
or
draw_actor_hp #Exception for draw_actor_graphics
add this line above those lines:
self.contents.font.type = "FONT NAME"
Okay, but I really suck at scripting, and have no idea what you are talking about.
:D I figured it out.
The call script didn't work.
On the script thing, not call script.
Quote from: Sthrattoff on May 30, 2007, 02:51:48 AM
On the script thing, not call script.
I wasn't responding to yours, I got that, but I want to be able to change the font in events.
What do you mean in events?
As in, you want to change the font messages are displayed in?
Or you want to change the fonts of menus and stuff?
I want it so that it is like:
Centaur{Bob: What the hell is that?!)
{Joanna: [Fremen{OMFG)])
Use an AMS. dubealex's and ccoa's both have that feature, I believe. You can find dubealex's on creationasylum, and you could at one time have found ccoa's on .org, but their download manager is down I think...