what's the best side-view battle script? i have the CCOA CBS v3.02 Turn-based but the battlers have to be a little small for my taste... is there an other one? or a way to edit the CBS script to have bigger battlers?
Edit: Could someone edit the script so i can have bigger battlers? see attach
demo for those who want: http://files-upload.com/211879/CBSv3.02Turn-based.zip.html
Quote from: Joaocarlos on May 07, 2007, 07:16:21 PM
what's the best side-view battle script?
I just have to say that that was a bad question to ask :D In the end, it's all a matter of preference.
I just have to say that that was a bad question to ask :D In the end, it's all a matter of preference.
[/quote]
:P i would like one that it's simillare to the CCOA script(animated battlers) but would let me create bigger battlersĀ
Well, if you found someone who was willing, you could have someone edit the script so it would allow it. Or, you could just scale down your battlers? o0
scale down the battlers is not the problem cause that's what i did :P
i just whould like to have biiger battlers so... anyone willing to edit the script???
btw I made my one battlers :o
Post the script? :D Attach it to the first post. Or is it in RMRK? o0
tks i will :)
By attach, I meant put it into notepad and then press reply, Additional Options..., and attach. Noone likes going through a demo for a script. :D
ok it's done...
I was looking through the Game_Battler script but I so far (didn't finish) didn't see anything restricting battler size. I'm not a god at scripting, or anywhere near, but it might have to do with the default scripts.
Quote from: Joaocarlos on May 07, 2007, 07:16:21 PM
what's the best side-view battle script? i have the CCOA CBS v3.02 Turn-based but the battlers have to be a little small for my taste... is there an other one? or a way to edit the CBS script to have bigger battlers?
Edit: Could someone edit the script so i can have bigger battlers? see attach
demo for those who want: http://files-upload.com/211879/CBSv3.02Turn-based.zip.html
u'r using ccoas cbs umm well the problem is not in the script but the battler's you use she did say you could use any pixel size as long as it retains the same size per action
dollmage can i ask you what side-view script are you using?
ccoas side view system =)CBS v3.02 Turn-based well the biggest pixel i use in a sprite is
175 x 175 and it still works like a charm =)well you know what i mean since your using the same one =)
here is a sample
[spoiler](https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2FDrunkenGiant_ready.png&hash=8aa3a3e09e18f02d32a92d71fb9b4896ce635c14)[/spoiler]
I used your sample to show what happens when i use big ones
i replaced one of my balttles with your sample
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F2170%2Fsemttulohv2.th.png&hash=e631f2dc0957c6c7b95f58ba795b24450a932649) (http://img509.imageshack.us/my.php?image=semttulohv2.png)
see what happens? :-\
wahh you didnt get what i said ok let me make my self clear =p sorry for my bad english and explenation
ok here is what you do you, your the one who will make your own battlers, no matter what the size is it doesnt matter.
*say in
hero w x h size is 100 in pixel
hero_ready size of width and height 480 * 120 in pixel, hope i make my self more clearer this time here is a freebie i didnt make the sprite this one is rift from a game i think its samurai showdown i just make it ccoas compatible
oh that ^_^ ok ill make you a whole set a big battler compatible with ccoas
[spoiler]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_victory1.png&hash=5fd75687a4513a6e40d8f3dace23963c311b938e)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_state_Sleep.png&hash=3f36f78376f60a00e526883df8dd2fb39820ec5d)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_state_Paralyze.png&hash=deee183d958c41ec4191bb2805e23896fb5552b1)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_skill_default.png&hash=23f921f0440f32cb435ab21d455cb55af2154105)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_ready.png&hash=226bdca5f5159d4e10724ad3491e16142c6b663e)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_movefrom.png&hash=fed965f0ecdf14c969c1650c114075147d52b4dd)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_moveto.png&hash=d1c20c9c04066322741b105384bef64438fd7d80)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_miss.png&hash=b9768293b91ec4502b41166328ec207d80767014)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_lowhp.png&hash=430af7b6d93427dfe3867e1b0d45ec3ff971c3a2)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler_attack_default.png&hash=58342446365ae44fbb970b01f39fd3db3db9c6ed)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi211.photobucket.com%2Falbums%2Fbb135%2Fzieg1516%2Fgrapler.png&hash=58872eb6307824f6f869584e4e559f322929eb91)
[/spoiler]
tks ;D
finally i can make my battlers at will :P
Quote from: Joaocarlos on May 11, 2007, 04:43:26 PM
tks ;D
finally i can make my battlers at will :P
no problem dont 4get to put resolve on topic =), i like my sprites chibi's :D ones like on suikoden 2 hehehe
yeah i like your sprites too :)
my sprites are the one on my avatar :D i have shared some of them they can be found on this forum under resources