I was wondering how do you repeat an event like:
Conditional Branch : If A button pressed
Change Sprite Sora to Sora attack
else
Conditional Branch : If Z button pressed
Change Sprite Sora to SoraCast
So how do I make it so it keeps repeating?
Please Help ;9
loop?
Heh, you had the same idea as me. You making something like a character switching system I guess? Just make it a common event and set it as a paralell process. I had to add alot of other stuff to make it work right though, so if you have trouble I can show you how I did it. Also, is this for an ABS? More info pl0x.
...Or you could be doing something completely different, in which case I wish you luck! ;D
Quote from: Kira on May 07, 2007, 01:16:41 PM
Conditional Branch : If A button pressed
Change Sprite Sora to Sora attack
else
Conditional Branch : If Z button pressed
Change Sprite Sora to SoraCast
Something's off here. There is an else between the two conditional branches and no end. o0 For both.
You mean if the event is common it will just repeat?
A common event just means that it will work in all maps. Add a "Loop" at the beginning and a "end loop" at the end to... well, Loop.
OK I'll try today ;D
Set the trigger to parallel process.
Experiment with that setting ;)