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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Shibuya on May 07, 2007, 01:16:41 PM

Title: [Help]How to repeat an event?
Post by: Shibuya on May 07, 2007, 01:16:41 PM
I was wondering how do you repeat an event like:
Conditional Branch : If A button pressed
Change Sprite Sora to Sora attack
else
Conditional Branch : If Z button pressed
Change Sprite Sora to SoraCast
 

So how do I make it so it keeps repeating?

Please Help ;9
Title: Re: [Help]How to repeat an event?
Post by: :) on May 07, 2007, 01:19:26 PM
loop?
Title: Re: [Help]How to repeat an event?
Post by: Yawgmothsbud on May 07, 2007, 02:04:26 PM
Heh, you had the same idea as me. You making something like a character switching system I guess? Just make it a common event and set it as a paralell process. I had to add alot of other stuff to make it work right though, so if you have trouble I can show you how I did it. Also, is this for an ABS? More info pl0x.


...Or you could be doing something completely different, in which case I wish you luck! ;D
Title: Re: [Help]How to repeat an event?
Post by: Kokowam on May 07, 2007, 10:07:00 PM
Quote from: Kira on May 07, 2007, 01:16:41 PM
Conditional Branch : If A button pressed
Change Sprite Sora to Sora attack
else
Conditional Branch : If Z button pressed
Change Sprite Sora to SoraCast
 

Something's off here. There is an else between the two conditional branches and no end. o0 For both.
Title: Re: [Help]How to repeat an event?
Post by: Shibuya on May 07, 2007, 11:06:36 PM
You mean if the event is common it will just repeat?
Title: Re: [Help]How to repeat an event?
Post by: Kokowam on May 07, 2007, 11:11:37 PM
A common event just means that it will work in all maps. Add a "Loop" at the beginning and a "end loop" at the end to... well, Loop.
Title: Re: [Help]How to repeat an event?
Post by: Shibuya on May 07, 2007, 11:15:12 PM
OK I'll try today ;D
Title: Re: [Help]How to repeat an event?
Post by: Zeriab on May 08, 2007, 11:50:39 PM
Set the trigger to parallel process.
Experiment with that setting ;)