The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Irgna on May 04, 2007, 06:05:23 PM

Title: [RESOLVED] AABS
Post by: Irgna on May 04, 2007, 06:05:23 PM
I need a script for an Advanced Action Battle System. Here's what I need it to do:

When you encounter an enemy, you are teleported to a certain map (I need to be able to choose which map for each area).
You battle the enemies on this map (you control player 1 in the database, other characters are AI controled OR using Near's SABS).
After the battle (if you win or at the end of unwinnable battles), it shows a Battle Reward screen, then teleports you back to where you were when you encountered the enemy.

Hope this isn't too much trouble. Thanks in advance.
Title: Re: [REQUEST]AABS
Post by: Falcon on May 04, 2007, 08:05:54 PM
I saw a star ocean style battle system on creation aslyum, it's not exactly what you want, but it's as close as you're going to get.
Title: Re: [REQUEST]AABS
Post by: Kokowam on May 04, 2007, 08:06:32 PM
Reives' AABS! :D
Title: Re: [REQUEST]AABS
Post by: modern algebra on May 04, 2007, 08:20:03 PM
You could probably use a regular ABS, and just make it so the monster events memorize your position (through variables), then teleport you to a battle map, then you can set it up so that you are teleported backk once the enemies are cleared.
Title: Re: [REQUEST]AABS
Post by: Falcon on May 04, 2007, 08:26:01 PM
Modern's right, that should be simple for a good eventer. Just use two variables to store the actors posistion, transfer the player, use a parallel process to check for enemy deaths, and then teleport back.
Title: Re: [REQUEST]AABS
Post by: Irgna on May 04, 2007, 08:44:13 PM
Ok... Could you post a pic of what you mean?
Title: Re: [REQUEST]AABS
Post by: modern algebra on May 05, 2007, 01:07:45 AM
This would be the enemy on the main map:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F2642%2Fpics1to6.jpg&hash=acb950a3f3a8f11e2893b3d613f7366434228d07)

And this would be a paralell process event on the battlefield map:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg412.imageshack.us%2Fimg412%2F821%2Fpics2xt1.jpg&hash=dc9915f4457039564609e161600d8aea2dbbe29e)

You can do the check whatever way you want that will work with the ABS you are using.
Title: Re: [REQUEST]AABS
Post by: Irgna on May 05, 2007, 02:00:32 AM
Ok, I got it now. Thanks. +REP
Title: Re: [RESOLVED]AABS
Post by: modern algebra on May 05, 2007, 04:13:32 AM
 :pimp:

Any time