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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: L.5 Newbness on May 04, 2007, 09:22:35 AM

Title: [Request] - Some Blue Magic abilities
Post by: L.5 Newbness on May 04, 2007, 09:22:35 AM
I was wondering if anyone could create (or indeed, tell me where I might find) some scripts for the following abilities:

Self-destruct: User is KO'd. Deals damage to one enemy equal to the amount HP the caster had remaining before dying.

Transfusion: Same as Self-destruct, only instead of dealing damage it fully heals a chosen ally to maximum HP/MP.

Revenge: Aka "???" or "Pumpkin Head". Deals damage to one enemy equal to maximum HP minus current HP.

Doom: Aka "Death Sentence". A (visible) timer appears over an enemy's head, which starts at 5 and decreases by one with each turn. At 0, the enemy is KO'd. (Must fail to hit Death-resistant enemies)

Pond's Chorus: Aka "Frog Song". I don't so much need help with the ability as I do the status. Is there a way to temporary change a character's/monster's regular attack animation whilst they're afflicted with a status condition?

If anyone could help with one or all it'd be much appreciated.
Title: Re: [Request] - Some Blue Magic abilities
Post by: Apocalypse on May 13, 2007, 03:20:04 AM
use common event, i think.
first, make a new status effect called "A" example.. put checked on unresistable.
and make a new common event "B"
on skill windows, put checked on "A" Status effect, "B" common event and one enemy on target

on common event B put this conditional branch:
<>Conditional Branch: [1] is Status
  <>Deal damage[1.], ???!
  <>Deal damage[hero.], ???!
  End
Title: Re: [Request] - Some Blue Magic abilities
Post by: WcW on May 16, 2007, 01:27:07 AM
I think there's a version of this in Tons of Add-On's, if there is, try it, post there for any bugs, unless you just don't like it, and if this is solved, add [Resolved] to the topic title.
Title: Re: [Request] - Some Blue Magic abilities
Post by: modern algebra on May 16, 2007, 01:30:25 AM
I think the one in Tons of Add-ons is just Learn Enemy Skills.

If the user who requested this is still active, say so and I can make these for you probably.
Title: Re: [Request] - Some Blue Magic abilities
Post by: WcW on May 16, 2007, 01:35:03 AM
A couple could use Common Events... but then again Scripts are always better due to less space tooken up.  I need to learn how to script myself...
Title: Re: [Request] - Some Blue Magic abilities
Post by: modern algebra on May 16, 2007, 02:19:42 AM
Yeah, most of them, but they need minor script parts, like determining who the target of a skill is. If I did it, I'd probably just explain how to set up the common events.
Title: Re: [Request] - Some Blue Magic abilities
Post by: WcW on May 16, 2007, 04:21:48 PM
You can probably determine the target with Common Events, too, but that'd be alot of space tooken up,  where as scripting is only a few bytes.  So, modern, I guess its up to you, I'm no good at RGSS.