I do most of my maps with so called "ultimate tilesets", basically a whole bunch of other tilesets stitched together and reorganized. This gives me a huge amount of flexibility in map making, but I also find myself having a hard time choosing my 7 autotiles, as they will have to be enough for EVERY map I make with that tileset.
So heres the question; is there ANY way at ALL to set more than 7 autotiles to each tileset? I doubt this is possible, but then, I've been wrong before ;D
I don't know of any way, but it's possible to put autotiles in to normal tileset pieces (of course, it's not as efficient)
Yeah, thats a possibility, but I'd prefer not to edit the tilesets if at all possible...and like you said, its a pain in the ass to do it manually :'(
um you can just copy and rename the ultimate tileset. then upload it again. and put a whole new autotile/s on it. thats what i usually do
Quote from: mitoz on April 30, 2007, 03:21:12 AM
um you can just copy and rename the ultimate tileset. then upload it again. and put a whole new autotile/s on it. thats what i usually do
I thought of that as well: the problem here is that I have to keep redefining the passability/priority and I'll never have the complete autotile set I need.
To clarify again: I'm wondering if there is a REAL solution, to actually change how many autotiles a map can contain.
I appreciate the suggestions so far, though ;D
You can copy the database entry, and that will carry over the passability you have set
I take it theres no way to do this without re-writing the actual program? lol
Yeah, no way that I know of. I'd suggest that whenever you need a new autotile, just copy the database entry to another file and just set the autotiles differently.