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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Zelda104 on April 23, 2007, 10:29:42 PM

Title: How to make my own chipsets??
Post by: Zelda104 on April 23, 2007, 10:29:42 PM
Hello

Does anybody have any imformation, tips, or hints on how to make my own custom chipsets? what templates/programs would i need to have to make my own? I have often conteomplated making my own chipsets, but really dont know how to make them. Any help is appriciated!

Thanks alot.
Title: Re: How to make my own chipsets??
Post by: ChaosSpartan28 on April 23, 2007, 10:32:04 PM
Yes there is a template for it.

How to make: basically start creating something in a Paintish  type program or try ripping them from games.

I will look for a link that could help you.
Title: Re: How to make my own chipsets??
Post by: Kokowam on April 23, 2007, 10:32:36 PM
I think the only rule is that each tile is 24x24 pixels. Or was it 48x48.... I'm guessing 24x24 because that's the size of icons.
Title: Re: How to make my own chipsets??
Post by: :) on April 23, 2007, 10:32:56 PM
best thing. open rpg maker and export a tilest, then look at it and you can get the idea. also paint / photoshop will work.
Title: Re: How to make my own chipsets??
Post by: Zelda104 on April 23, 2007, 10:35:36 PM
wow, talk about speedy answers. This is awesome guys.
I am completly clueless about this, so nothing is to elementary for me.

Thanks for the help so far!
Keep it coming.

I bassically need to create WWII tile sets. Bomb craters, burnt buildings, stuff like that. Now i have seen on a few sites, somthing called a tile set tmeplate. it looks like a checker board. is this somthing i could use?
Title: Re: How to make my own chipsets??
Post by: Kokowam on April 23, 2007, 11:48:08 PM
Uhh... Like I said. The checkers... Just take one checker. You just need a checker for each tile. There's no other rules so I guess you could use it? :P
Title: Re: How to make my own chipsets??
Post by: modern algebra on April 24, 2007, 06:04:51 AM
Quote from: mastermoo420 on April 23, 2007, 10:32:36 PM
I think the only rule is that each tile is 24x24 pixels. Or was it 48x48.... I'm guessing 24x24 because that's the size of icons.
32 x 32, and it sounds like the template is just divided into 32x32 squares, so basically each checker would represent a single tile on the map. It takes practice to make a good tileset from scratch, but I wish you the best of luck.
Title: Re: How to make my own chipsets??
Post by: Jalkson on April 24, 2007, 06:30:50 AM
It takes a lot of patience/practice.  I think it's a good thing if you can make your own tilesets.  You have the ability to make a one of a kind game. :D
Title: Re: How to make my own chipsets??
Post by: SirJackRex on April 24, 2007, 07:09:02 AM
Yeah, I tried, made some pretty cool things, but then I got mad and stopped because it was tacking too long.  :bean: I regret it. And it's on my other non working pc, well, it's just not hooked up.

Making your own makes the game unique, and I think that more people should, so I salute you!
Title: Re: How to make my own chipsets??
Post by: Zelda104 on April 24, 2007, 02:25:23 PM
well thanks guys for all the feedback.

Yes, i have been using RM2k3 for a while, and I am getting a bit bored with doing the same old thing, and using same old tilesets over and over. Plus, there are not that many WWII chipsets out there. So i guesse when this game is finished, it will be a one of a kind peice of work. I will work on some chipsets, and keep you all up to date on my progrese, if that all ok with you.     

Thanks again.
Title: Re: How to make my own chipsets??
Post by: SirJackRex on April 24, 2007, 05:38:01 PM
I could help you a little I guess....
But I wont be fast because I'm lazy and have much stuff on my hands right now.