I just want a jump script like the one in mario.
which mario? xD also is this a platform game?
the one in super nintendo
what ur looking for my friend is the platformn script!
Look it up in the search box. Tons of ppl reqeust this haha
Crap! sry for double post. :(
[spoiler]# ??? XRXS50. Action-Maps XC. ??? built 033010
# by ?? ??
#==============================================================================
# ? ??????????
#==============================================================================
class XRXS50
#
# Action-Maps ?????????ID???
#
ENABLE_FULL_ACTY_MAPS = [1, 2]
#
# ??????
#
ENABLE_SLIDE_DESCENT = true
#
# ??????(true : ?????????????
# false : ?????????????????)
#
JUMP_AS_KEY = false
end
#==============================================================================
# ? Game_Player
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
# ??
attr_writer :direction_fix
attr_accessor :walk_anime
# ??
attr_accessor :now_jumps
attr_writer :xrxs50_direction_sidefix
#--------------------------------------------------------------------------
# ? ????????
#--------------------------------------------------------------------------
def max_jumps
return 1
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
alias xrxs50_turn_left turn_left
def turn_left
if @xrxs50_direction_sidefix
@direction = 4
else
xrxs50_turn_left
end
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
alias xrxs50_turn_right turn_right
def turn_right
if @xrxs50_direction_sidefix
@direction = 6
else
xrxs50_turn_right
end
end
end
#==============================================================================
# ? Scene_Map
#==============================================================================
class Scene_Map
#--------------------------------------------------------------------------
# ? ?????
#--------------------------------------------------------------------------
alias xrxs50_main main
def main
# ????
xrxs50_enable_check
# ????
xrxs50_main
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
alias xrxs50_update update
def update
# ????
xrxs50_update
# ?????? (?????)
if @xrxs50_enable
update_coordinates
end
end
#--------------------------------------------------------------------------
# ? ?????? (?????)
#--------------------------------------------------------------------------
def update_coordinates
if $game_player.passable?($game_player.x,$game_player.y,2)
unless $game_player.moving?
if XRXS50::ENABLE_SLIDE_DESCENT and
Input.press?(Input::RIGHT) and
$game_player.passable?($game_player.x,$game_player.y+1,6)
$game_player.move_lower_right
elsif XRXS50::ENABLE_SLIDE_DESCENT and
Input.press?(Input::LEFT) and
$game_player.passable?($game_player.x,$game_player.y+1,4)
$game_player.move_lower_left
else
$game_player.move_down
end
end
else
$game_player.move_down
$game_player.walk_anime = true unless $game_player.walk_anime
$game_player.now_jumps = 0
if Input.trigger?(Input::X) and
$game_player.now_jumps < $game_player.max_jumps
if XRXS50::JUMP_AS_KEY
direction = $game_player.direction == 4 ? -1 : 1
else
if Input.press?(Input::RIGHT)
direction = 1
elsif Input.press?(Input::LEFT)
direction = -1
else
direction = 0
end
end
$game_player.jump(direction, -2)
$game_player.now_jumps += 1
$game_player.walk_anime = false
end
end
end
#--------------------------------------------------------------------------
# ? ??????????
#--------------------------------------------------------------------------
alias xrxs50_transfer_player transfer_player
def transfer_player
# ????
xrxs50_transfer_player
# ????
xrxs50_enable_check
end
#--------------------------------------------------------------------------
# ? XRXS50 ????????
#--------------------------------------------------------------------------
def xrxs50_enable_check
if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id)
$game_player.now_jumps = 0 if $game_player.now_jumps.nil?
@xrxs50_enable = true
$game_player.direction_fix = true
$game_player.xrxs50_direction_sidefix = true
else
@xrxs50_enable = false
$game_player.direction_fix = false
$game_player.xrxs50_direction_sidefix = false
end
end
end[/spoiler]
Not to discourage you in using RPG Maker, but platformers would be alot easier to make using Game Maker. There is a topic on the forums front page about Game Maker.
True to dat! Atleast thats wat I hear :police:
punishermark13, has your problem been answered? please reply.
or:
Solved? Add [RESOLVED] to topic title
Sorta in a way i loving the script its the kind of game im trying to make but is it possible for him to jump farther?becase i want it like mario were he could jump to diffrent places and makeing him jump higher just a liitle.
you know like jumping to diffrenet steps moving more up.
It depends what you are talking about. If you mean RPG maker then Im not sure, but with Game Maker you can have all sorts of conditions as to how high you can jump and how strong gravity pulls down on the character. Yes you can make mario type games and other platformers but you must first learn the program.