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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: ChaosSpartan28 on April 18, 2007, 04:58:02 AM

Title: Legend of Zelda: The Platformer (On Hold)
Post by: ChaosSpartan28 on April 18, 2007, 04:58:02 AM
OK, a while back when went on a pause from this site I got into the Game Maker program and figured, wouldnt it be cool if someone made a platformer for zelda that was good. (Yes I know about how the platformer Zedla II turned out) So I began working on the engine. It was all going great till I re-picked up on RMXP. But now I will be working on this project seeing as how we have a Game Maker section.

CHAOS PRODUCTIONS PRESENTS....
THE LEGEND OF ZELDA: THE SHADOW MIRROR

Screenies:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2FThe%2520Legend%2520of%2520Zelda%2520the%25202D%2520Platformer%2FTest1.jpg&hash=ca91063ff6f1bee6748ac9f17464440afd932421)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2FThe%2520Legend%2520of%2520Zelda%2520the%25202D%2520Platformer%2FTest2.jpg&hash=709de2d2da0b4c82193190f21a11386f34aa2da4)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2FThe%2520Legend%2520of%2520Zelda%2520the%25202D%2520Platformer%2FTest3.jpg&hash=f37645664edf97f1f8c1b48f1b1d4898a4a8fcc8)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi49.photobucket.com%2Falbums%2Ff255%2FHolySpartan28%2FThe%2520Legend%2520of%2520Zelda%2520the%25202D%2520Platformer%2FPic.jpg&hash=96f27845a262ccea87592d306a49cb8dbc8d9f4c)

*Couldnt manage to get a decent ingame pic of Link doing a spin attack on the ground/mid-air while facing left or right (up/down look bad XP). If you can please post so I can update this section

Hopefully you notice that this isnt a real stage but is intended to be a test map. Link has jumping, running, slashing, weapons, and many other abilities.

Project Staff

ChaosSpartan28
Arrow-1

Characters info

If you have played the Zelda series you would know

Playable Character(s)
[spoiler]Link: Protaganist
           
Young Link: More Info Later

Zelda/Sheik: More Info Later

Goron/Zora/Deku/Oni(Fierce Deity) Link: More info later  [/spoiler]

Story basics

[spoiler]This time around...(meh, you can wait till a little longer to hear the plot)[/spoiler]

Demo

[spoiler]New update May 19, 2007. Many new features included. Check it out and enjoy!

http://files.filefront.com/Zelda_The_2D_Platformer/;7552498;/fileinfo.html

(If link doesn't work, please notify me so I can either fix it or upload the file here.[/spoiler]

UPDATES

May 10, 2007May 19, 2007May 28, 2007June 17, 2007BUGS
May 10, 2007
May 19, 2007

I'll keep you posted.
Title: Re: Legend of Zelda: The Platformer
Post by: bulls84 on April 18, 2007, 08:50:38 PM
Nice! I can't wait to see how you do techniques and stuff.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on April 18, 2007, 09:32:31 PM
I can tell you that I have a good line up of weapons that will become available as you progress. Many of the original weapons that appear in almost all Zelda games will be available as well...cant tell you which ones though...hehehe
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on April 18, 2007, 10:23:56 PM
Just keep in mind that you'll DEFINITELY want to fix the view you have set-up. Zoom in on the action, bra.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on April 18, 2007, 10:28:02 PM
lol, I know, I have to set the view later on, right now I have it off so that I can see my entire surroundings.

I like to work like that Thats why its kinda hard for me to work in RMXP since you only have so much room to work with where visibility is fine
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 08, 2007, 05:32:36 AM
Quote from: Arrow-1 on April 18, 2007, 10:23:56 PM
Just keep in mind that you'll DEFINITELY want to fix the view you have set-up. Zoom in on the action, bra.

*brah*


Awesome! This looks amazing!!!! I really can't wait.  :o This is one of the ONLY games here that I really want to play.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 11, 2007, 04:42:59 AM
The long awaited up date.

There is now a demo that includes fixed Link engine and the modified Test Room by Arrow-1.

Which brings me to my next point. Arrow-1 is now an official/unofficial staff member of this project.

Many bugs have been fixed but others have still yet to be found. So if you find any please post them here.

Reminder: this project is not permitted to leave the RMRK forums under any circumstances.

Next update will include more test maps, enemies, abilities, etc.

Enjoy. Have fun.
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 11, 2007, 05:12:54 AM
Simple put:

EFFING AWESOME! My my sweet sweet lord, what did I do to play such a sweet game?...  ^-^
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 11, 2007, 05:15:25 AM
Im also open to level/enemy/tech/boss ideas. Anything to get the consumers interest.

Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 11, 2007, 05:24:48 AM
What about like a big dinosaur boss, that can only be damaged from the behind?
Would that be tricky? I barely use Game Maker...
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 11, 2007, 05:30:17 AM
Tricky = YES

Impossible = NO

A dinosaur boss would be great. The only thing would be to give him techs that either knock Link back in front of him or he turns around after a few seconds.
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 11, 2007, 12:20:32 PM
And you'd have to sprite him. :P I'm better with smaller, less natural looking stuff, so you'd probably wanna pester Biohazard about that. (How would you get around him in 2D? You'd have to jump really high...or maybe his legs can't touch you?) By the way: If you need weapons programmed, throw the .gm6 at me again.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 11, 2007, 08:17:16 PM
Getting behind him isnt a problem ("Hookshot" ;8) Spriting will be a rather difficult task but not too hard.

As for weapons... Yes, I will need you for engine perfection.
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 11, 2007, 08:45:29 PM
Fantastic. Pop into IRC whenever you are ready. :D
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 11, 2007, 08:51:08 PM
What about a hybrid toad dino?
That can lick you up with it's tongue or spit or something...
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 11, 2007, 08:52:57 PM
LOL. Great idea. But I was thinking of bringing in some bosses along the lines of Megaman graphics. It would look better and fit in with the fighting style against bosses.
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 11, 2007, 08:56:15 PM
I don't quite get what you're saying...

Are you going to put in a Minish cap? That would be awesome.
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 11, 2007, 10:03:42 PM
The Link sprites was done in the style Inticreates used for RMZ, he means he wants that style.
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on May 12, 2007, 04:04:15 AM
Ahh...I get it.

Why do people say RockMan? That's so retarded. Isn't that just the Japanese name? Because they have RMZ here too.
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 12, 2007, 04:20:31 AM
*shrug*

A lot of members of different megaman communites prefer the japanese names for some reason. To me it's kind of annoying, but its their choice in the end.
Title: Re: Legend of Zelda: The Platformer
Post by: Malson on May 13, 2007, 02:51:50 PM
With the demo, I have an issue with the jumping. Holding down the space key gives an effect like Link is bouncing off the ground. You should have it so that he is not able to jump until the space key is released and then pressed again. Other than that, I love it.
Title: Re: Legend of Zelda: The Platformer
Post by: Snailer on May 13, 2007, 04:40:15 PM
Okay i just tryd the game and its totally awsome i mean the engine and stuff is.
Really like it !
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 13, 2007, 05:08:05 PM
Quote from: Dodobutt on May 13, 2007, 02:51:50 PM
With the demo, I have an issue with the jumping. Holding down the space key gives an effect like Link is bouncing off the ground. You should have it so that he is not able to jump until the space key is released and then pressed again. Other than that, I love it.

@Chaos: Look up clear key in the helpfile. Make it so when you press up, after everything happens, it clears the key. This way, it shouldn't respond again until you release it, then press it again.
Title: Re: Legend of Zelda: The Platformer
Post by: Snailer on May 15, 2007, 02:06:59 PM
And for some reason this game worked for me !?
It looks like a really nice system though !
Do you have enemys yet :D ?
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 15, 2007, 10:43:12 PM
No enemies at the moment since perfecting Links engine is the most important thing right now. So enemies will be in another update.
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 16, 2007, 01:27:10 AM
As I told Spartan: Jumping and Quick Attack now work flawlessly.

EDIT: On my computer. He can quick attack in mid-air on his computer. I don't get that.
Title: Re: Legend of Zelda: The Platformer
Post by: Kokowam on May 16, 2007, 08:43:21 PM
You should make him be able to jump off walls (if that's possible) or make him able to jump twice because you can't get back up without falling :P
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on May 16, 2007, 09:18:46 PM
That's totally possible, I all ready have code for it in an old project of mine. He'll just have to sprite it.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 19, 2007, 10:26:10 PM
Update! May 19, 2007 (Check first post for more infonot posted here)

Quote from: mastermoo420 on May 16, 2007, 08:43:21 PM
You should make him be able to jump off walls (if that's possible) or make him able to jump twice because you can't get back up without falling :P

This update has the Spin Attack (ground/mid-air). When used in mid-air you fly up a little further (may change to make you go higher).

A new(not permanent) main menu is in. It has 4 options: Test Rooms, How To Play, Credits(So Far), and Quit Game.

When Test Rooms is selected to can choose between the original Test Room and now a Big Dop Room so you can practice your Mid-Air Spin Attack Skills.

Credit Reel works perfectly and can be sped up by pressing enter.
*Arrow, there is a section in there for you to add a message/quote/shout-out

New BGs and SFX.

The Quit Game option does as it says. So i feels more like a game :D

Bouncing after jumping fixed.

Enjoy!

PS: Make sure to read the Characters Info section... you may enjoy what you read.
Title: Re: Legend of Zelda: The Platformer
Post by: ChaosSpartan28 on May 21, 2007, 11:19:27 PM
Quote from: Mexneto on May 11, 2007, 08:51:08 PM
What about a hybrid toad dino?
That can lick you up with it's tongue or spit or something...

I took your advice and voilĂ !

I still need to work on importing, editting, and making an engine. Could be a possible first Boss.
Title: Re: Legend of Zelda: The Platformer
Post by: Indignos on July 07, 2007, 04:27:00 AM
How long have you been working on this project?
Title: Re: Legend of Zelda: The Platformer
Post by: Arrow on July 07, 2007, 05:33:00 AM
I'd say since the time of the first post at least.
Title: Re: Legend of Zelda: The Platformer
Post by: SirJackRex on July 08, 2007, 05:36:44 AM
Quote from: Super Arrow on July 07, 2007, 05:33:00 AM
I'd say since the time of the first post at least.

;D

Quote from: ChaosSpartan28 on May 21, 2007, 11:19:27 PM
Quote from: Mexneto on May 11, 2007, 08:51:08 PM
What about a hybrid toad dino?
That can lick you up with it's tongue or spit or something...

I took your advice and voilĂ !

I still need to work on importing, editting, and making an engine. Could be a possible first Boss.

Nice! But I think the toad needs some revamping.
Title: Re: Legend of Zelda: The Platformer
Post by: Lord Dante on July 08, 2007, 06:18:10 AM
so, for some reason the .exe demo crashes when I try to run it :(

i know it isn't a vista issue, because Arrow's MMX demo works fine...
Title: Re: Legend of Zelda: The Platformer
Post by: Glenn on July 27, 2007, 02:20:45 PM
did u have to pay to make that one or is it The lite version
Title: Re: Legend of Zelda: The Platformer
Post by: iceflame1019 on July 30, 2007, 04:34:15 AM
Looks like an interesting game.  Zelda is one of my favorite game series.  I'm not too fond of platformers but if it's Zelda and pretty well laid out, I'll take it gladly.

Do you take weapon or plot suggestions?  I got craploads of ideas but no time to use them.
Title: Re: Legend of Zelda: The Platformer
Post by: Alkaline_ninja on August 02, 2007, 12:16:05 AM
Legend of zelda  ;D platformer  ??? Its kind of a a breakthrough but still good in all
Title: Re: Legend of Zelda: The Platformer
Post by: biohazard on August 05, 2007, 04:20:15 AM
Sorry to say, but I instantly dislike it.  Too many cloned LoZ games, and I've seen that sprite so much it makes me sick.  Get a personal spriter, and come up with original ideas, unless the engine for this is going to blow me away, dont bother.
Title: Re: Legend of Zelda: The Platformer
Post by: solid_snake on August 27, 2007, 01:02:12 PM
Looks god, I'll be downloading this!