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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Irock on April 16, 2007, 06:40:10 PM

Title: [RESOLVED] HP Condition?
Post by: Irock on April 16, 2007, 06:40:10 PM
I'm attempting to make an animated Game Over screen that has you teleported to a map and a series of panoramas are displayed. This works fine, but I need a common event that teleports you there when you have 0 HP. I couldn't find an HP condition in conditions.

Any help?
Title: Re: HP Condition?
Post by: &&&&&&&&&&&&& on April 16, 2007, 06:54:26 PM
What maker?
Title: Re: HP Condition?
Post by: Kokowam on April 16, 2007, 07:17:56 PM
Well, you could have a parallel process Common Event that makes Variable[xxx]=Hero's HP and another part of that be with a conditional branch that says that if Hero's HP < or = to 0, then you get sent there. Will that work?
Title: Re: HP Condition?
Post by: Irock on April 16, 2007, 09:43:24 PM
I don't understand variables at all. :'(
Could you possibly post a screenshot?


@ Boe: I'm using XP
Title: Re: HP Condition?
Post by: Kokowam on April 16, 2007, 11:32:43 PM
Ok. I think this is how it should be done. Me not going to test it >< Anyways, first, make an autostart event that will turn on switch one or w/e (In this case, named "Autostart") Then, try out the things in my common event (I think this is how it's done. Also, set the teleport to where you want the map to be (oops. I forgot. You should add the "set hero graphic - none" so that he won't appear on the map).

[spoiler=Common Event](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2Fasdf.jpg&hash=9d354f6b0dc590dda80adc57039b12fbe68da560)[/spoiler]
Title: Re: HP Condition?
Post by: Irock on April 16, 2007, 11:35:56 PM
I just solved it. I forgot about the "death" condition.
Title: Re: HP Condition? [Resolved]
Post by: Kokowam on April 16, 2007, 11:39:42 PM
XD Okay. I'll go ahead and delete the thing in my photobucket. But are you doing this from a regular DBS/a SVBS?
Title: Re: HP Condition? [Resolved]
Post by: Irock on April 16, 2007, 11:42:18 PM
I'm using a side view battle system.
Title: Re: HP Condition? [Resolved]
Post by: Kokowam on April 16, 2007, 11:50:12 PM
??? When I use a common event that has a conditional branch that says if "Basil" has status "Death" it will remove Basil and add Arshes (this is a crappy substitute summon system). It fails and directs me straight to the game over. ><
Title: Re: HP Condition? [Resolved]
Post by: Irock on April 16, 2007, 11:55:18 PM
It works fine for me.
Title: Re: HP Condition? [Resolved]
Post by: Kokowam on April 17, 2007, 01:12:23 AM
I'm using PK. That make a difference?
Title: Re: HP Condition? [Resolved]
Post by: Jalkson on April 17, 2007, 01:14:40 AM
Possibly one of the "glitches" that pk has.  Although when I used PK I never noticed a glitch.
Title: Re: HP Condition? [Resolved]
Post by: Kokowam on April 17, 2007, 01:16:43 AM
I'll test this out tomorrow after I come home from school.