can somone make me a simple script that just restores sp .. like 1 every 3 steps?
You don't need a script for that... You could do it with events...
Actually, I was looking at that... It would be kind of hard... Conditional branches don't allow stuff like that
And yeah I was looking at it to help out Jakexxx
yeah even if i could get it to run with conditional branches, it would still take a event on every map. Its much easier just to make a script for it. (believe me I hate scripts too, but in this case its so much easier)
timer operations maybeys
well zeriab.. you can't possibly say it's basic if no one knows it..
ok people to solve the need to put it on every map:
use a common event and choose parallel as trigger, then turn on the switch to make the common event run
now if you want it by time you do:
wait 60frames (3sec)
change sp: entire party: +1 (or something)
if by steps
if button left is pushed then
-variable(steps) +1
if button right is pushed then
-variable(steps) +1
if button up is pushed then
-variable(steps) +1
if button down is pushed then
-variable(steps) +1
if variable(steps) >= 3 then
-variable(steps)= 0
change sp: entire party: +1
Quote from: blueXxwell zeriab.. you can't possibly say it's basic if no one knows it..
That seems to be out of context... :shock:
Anyway there's a problem with the solution you've entered as parallel event will register the keys several times per second and will keep counting if you for example try to step into a wall.
I have a solution that avoids this, but it is pretty. Anyway here ya go:

Thanks to blueXx for the 2 frames wait fix.
would it be possible that someone could put a script together so i dont have to put a event in every map? just asking, it would be easier in my opinion (I would do it myself, but I'm still learning how to script :P )
Quote from: Jakexxxwould it be possible that someone could put a script together so i dont have to put a event in every map? just asking, it would be easier in my opinion (I would do it myself, but I'm still learning how to script :P )
I feel stupid for not making this clear enough. I thought making it bigger would confuse... My mistake. :oops:
Here's a bigger portion of the picture:

Just turn whatever switch you choose to be common events Condition Switch ON and it will work.
1 event. No more no less.
You can turn it on and off by turning your chosen switch on and off.
Very simple.
Easier to understand what to do than a scripted solution if you need to disable and enable it.
finee finee. I'll use events. ( I would still like to use a scipt if anyone would like to make one :p, I have events down with it now though...)