The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Lavata on February 07, 2006, 08:52:43 PM

Title: Active battle
Post by: Lavata on February 07, 2006, 08:52:43 PM
Does anyone know of where i could find a script that woulf let the enemies and party members attack when a time guage fills up,like with most FF's and a few other games.I mean where enemies can attack a after waiting so long,not like the original where your characters all choose an attack and then exchange blows...i want it active! Thanks! ^_^

It would also help if i could have a little time bar script to,judgin on your agility and all that depends on how fast it fills up and stuff,you probably know what i mean.Thanks if you can!
Title: Active battle
Post by: Lavata on February 08, 2006, 07:46:58 PM
sorry to double post but no one has a ATB script or anything ???

(ATB=ActiveTimeBattle)
Title: Active battle
Post by: Dalton on February 08, 2006, 09:37:16 PM
Ahh you want an Active Count Battle, I have that script However it also involves custom graphics or it doesn't work,  If you want it you can message me on one of the various messagers I have.  Otherwise I'll try to get it up here soon
Title: Active battle
Post by: dragonmagna on February 09, 2006, 12:08:39 AM
[code]
#==============================================================================
#
Title: Active battle
Post by: Lavata on February 09, 2006, 12:27:05 AM
Wow,thanks alot!!!!!  :P
Title: Active battle
Post by: Dalton on February 09, 2006, 12:52:20 AM
Or Dragonmagna's works too, I didn't even know that existed... I'll need to remember that XD
Title: Active battle
Post by: Lavata on February 09, 2006, 09:40:03 PM
ok,i hvae a problem now :P, whenever i win a battle or something,a window pops up saying 'stack level to deep' or something,is there any way to fix that?
Title: Active battle
Post by: Dalton on February 09, 2006, 10:05:54 PM
Comments are all in unicode so I dunno. I was going to ifnd the part in the script where this is and remove it for you, but I guess your on your own
Title: Active battle
Post by: Zeriab on February 10, 2006, 05:54:43 PM
'stack level to deep' occurs when too many objects are running at once.
It is most likely occuring due to some recursive assignment somewhere in the script.

@DeathTrooper If you want to fix the script, just search through the scripts, find the recursive assignments and change them so they no matter what can't avoid meeting the base at some point.
If it is not a matter of not meeting the base, but it's happening simply because of the workload being to big, the solutions is to change the recursive algorithms into iterative algorithms.
This is most likely not an easy task, but it would really be cool if you did it.
Title: Active battle
Post by: A really NoOby Guy on February 26, 2006, 09:52:35 PM
I hate to be a nub, but where do you put that script? (I've been wanting something like this too)
Title: Active battle
Post by: darkone1149 on February 27, 2006, 11:52:37 PM
thats the nicest script ever ty