The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Edwin VanCleef on April 09, 2007, 10:37:31 PM

Title: What does a Rmk user have to do....
Post by: Edwin VanCleef on April 09, 2007, 10:37:31 PM
...to make his game original?

I mean, seriously, the amount of custom sprites for RMXP at this moment is zero. Maybe some recolors or sprites made by that generator, but that's it. Now if you compare this to previous versions, it's really a huge difference.

So what does a Rmk fan do? He moves on to Rm2k3. But shit. Then we got another problem: The battle characters. Even if ye find some nice charsets and facesets and chipsets, yer still stuck with the battle characters, cos all good oldskool spriters never thought an Rm2k3 would be released thus never made any battlecharacters to match with their nice charsets.

I'm sorta depressive. I wanna make a project and I have the perfect music, but I can't seem to find any nice custom graphics. I'd almost use the RTP but RMXP's looks way to bitchy, and Rm2k/3's has the right style but is over-over-used, and to make it worse it only has four friggin chipsets.

There's one awesome set of resources on the web, Roco's. Awesome facesets and charsets to match them, but God knows where they are. They gotta be somewhere, but when you use Google to search for things like this it's a real bitch. Not even the big Rmk boards have the Roco sets.

If there's anyone with ideas for this poor guy, now would be the time to tell them.
Title: Re: What does a Rmk user have to do....
Post by: :) on April 09, 2007, 10:38:33 PM
I think we should get a team to re-make a new RTP but of course that would take FOREVER =D
Title: Re: What does a Rmk user have to do....
Post by: Zan on April 09, 2007, 11:01:45 PM
There are original sprites out there, you just have to look pretty hard.  I'd share some of mine, but...well, I want my game to be original...
well, okay, you can have one.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi163.photobucket.com%2Falbums%2Ft296%2FZan_Reihd%2FZan3.png&hash=dc874a229e042f84e5292cd3a6903667c5c4b6c4)
Of course, I'm not using him, because I don't like him, but still... at least he's not a  default. ;)
Title: Re: What does a Rmk user have to do....
Post by: :) on April 09, 2007, 11:02:50 PM
that is actaully a really nice sprite.  :)
Title: Re: What does a Rmk user have to do....
Post by: Zan on April 09, 2007, 11:12:17 PM
I think the head's too small for the body.
Title: Re: What does a Rmk user have to do....
Post by: Edwin VanCleef on April 09, 2007, 11:16:48 PM
At least tell me how you got yours. Did ye make them, or found them, or what?!

Please explain what's going on to me immediately.
Title: Re: What does a Rmk user have to do....
Post by: Zan on April 09, 2007, 11:24:05 PM
Well, that particular one I "frankensteined" together.  The body is from one sprite, and the head is from another.  However, there are lots of custom sprites out there.  Try googling "RMXP resources."
Title: Re: What does a Rmk user have to do....
Post by: Edwin VanCleef on April 09, 2007, 11:29:27 PM
The problem is, you'll never find a Characterset that perfectly matches with a battler and a portrait if it has one. The portraits aren't that big of a problem cos they can be made from the battlers, but still it's less original.
Title: Re: What does a Rmk user have to do....
Post by: Zan on April 09, 2007, 11:34:44 PM
Well, I draw my own battlers.  Plus I've been really lucky with finding sprites :D.
Remember, if you can find something close, recoloring and minor edits are a snap compared to creating the sprite yourself.
Uh, was there anything in particular you needed?
Title: Re: What does a Rmk user have to do....
Post by: Snailer on April 09, 2007, 11:39:28 PM
Quote from: Zan on April 09, 2007, 11:01:45 PM
There areoriginal sprites out there, you just have to look pretty hard.  I'd share some of mine, but...well, I want my game to be original...
well, okay, you can have one.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi163.photobucket.com%2Falbums%2Ft296%2FZan_Reihd%2FZan3.png&hash=dc874a229e042f84e5292cd3a6903667c5c4b6c4)
Of course, I'm not using him, because I don't like him, but still... at least he's not a  default. ;)

I <3 that sprite  :-*
Do you have a battler for it :D ?


And to get to the first post.
I agree I never find the resources i WANT i now a days click and save :/
Title: Re: What does a Rmk user have to do....
Post by: Zan on April 09, 2007, 11:41:10 PM
I can draw you one, if you want.  It'll be in black and white though, I don't have the time to Photoshop battlers I'm not going to use.
Title: Re: What does a Rmk user have to do....
Post by: Edwin VanCleef on April 09, 2007, 11:44:38 PM
Well, I can go around with Photoshop, but I can't draw for shit in it, so I guess that answers that.

And do I need something? Nothing in particular, but if I could just get Roco's face and charsets, I could combine em with the Mac and Blue chipsets to make a decent Rm2k/3 game...

And I agree RMXP has some nice sprites... But the RMXP style just doesn't feel right while Rm2k/3 gives you that nice oldskool RPG feeling.
Title: Re: What does a Rmk user have to do....
Post by: bulls84 on April 10, 2007, 12:34:23 AM
Quote from: Zan on April 09, 2007, 11:01:45 PM
There are original sprites out there, you just have to look pretty hard.  I'd share some of mine, but...well, I want my game to be original...
well, okay, you can have one.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi163.photobucket.com%2Falbums%2Ft296%2FZan_Reihd%2FZan3.png&hash=dc874a229e042f84e5292cd3a6903667c5c4b6c4)
Of course, I'm not using him, because I don't like him, but still... at least he's not a  default. ;)

Nice sprite...using it in my game will credit you...

@Edwin: There are many custom sprite sets, but I agree there isn't that many matching Battlers (that is why I use the battle system with no battler.)
Title: Re: What does a Rmk user have to do....
Post by: Lavata on April 10, 2007, 06:41:03 PM
RPG Maker 2000 is rather good. You can use all the Character Sets you wish to use and you don't have to worry about Battlers or Battle Character Sets. Also, it retains the classic front-view battle system in which can be really spiced up if used with some flashy animations. 2000 is still good, even now IMO. I plan on doing a project on it some day.

Still..if you look hard enough Original characters can be found for RMXp.
Title: Re: What does a Rmk user have to do....
Post by: Edwin VanCleef on April 10, 2007, 07:56:40 PM
The bummer thing with Rm2k is it doesn't support MP3's. The real good music I got are the MP3's, but I'm thinking of making a comedy game first, then maybe I can do a serious based game later in RM2k3 or RMXP.
Title: Re: What does a Rmk user have to do....
Post by: tSwitch on April 10, 2007, 08:14:41 PM
Quote from: Edwin VanCleef on April 09, 2007, 11:29:27 PM
The problem is, you'll never find a Characterset that perfectly matches with a battler and a portrait if it has one. The portraits aren't that big of a problem cos they can be made from the battlers, but still it's less original.

I always draw my own battlers.
Yukimora is a good spriter (he's helping me with my game)
see if you can hunt himdown.