Hi, I am working on two games, Kerenia's Heroes:Curse of the Dreadblade and Hero Genocide. Anyway, I am a BIG noob, I need to know how I could make it so about 75% of the time the person is persuaded and 25% of the time he will stay @ the certain spot....
I'm not sure I understand the question... Could you elaborate?
Make a variable, under it's availiable properties select "Random number between" and set the first number 1 and the second 4.
On the event where your supposed to persuede the person make a conditional branch and select variable.
For the number put 1. Check else case.
So you know what your doing.
When you set the variable 1-4 the value of the variable is randomly set on a number between 1-4 or 25%-100%. On the conditional branch, if the variable landed on 1 (25%) then he won't tell you. But with the "Else Case" (75%) he will tell you.
So put the 25% chance in the conditional branch and put the 75% on "Else Case".
Quote from: GilgameshROI'm not sure I understand the question... Could you elaborate?
i would ask the same, like, WTF r u talking a bout?
are you saying for example
pig town(future website of mine material)
little piggy doesnt wnat to go to school so when you try to move him he may not follow your commands
or
pig has to kick the tree to get apples(battle)
pig doesnt feel like doing it
that sort of thing?
Guys, ArkBennet already answered the question, correctly so just wait for his reply, PLEASE
I am a serious noob, How do I use that Variable thing Under Preconditions?
Preconditions, aren't neccesary.
This is all done with the creatable event commands.
Here's what it should look like...
<>Variable: [0001: Variabe Name] = Random (1..4)
<>Conditional Branch: Variable [0001: Variable Name] == 1
<>(Insert the 25% here)
: Else Handler
<>(Insert the 75% here)
: End
See, it isn't that hard.
If you have troubles with variables I suggest you read this:
http://www.crankeye.com/forums/viewtopic.php?t=2627