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Other Game Creation => Program Troubleshooting => Topic started by: Nightfire Raven on April 09, 2007, 06:39:26 AM

Title: Middle of the Game Cutscene [RESOLVED]
Post by: Nightfire Raven on April 09, 2007, 06:39:26 AM
Hey everyone

Currently, I'm in a point of the game where it must pause so players can watch a cutscene that happens within the villains stronghold while the hero is miles away. Since I'm just a begginner in the game, this is what I am doing:

- After a message, I teleport the hero inside the chamber of the villlains stronghold.
- Then, in the "MOVE EVENT", I choose "CHANGE GRAPHIC" and change the hero's graphic to a blank one, making him dissapearing.
- Then I move all other characters with an Autostart event.

My problem is, when I teleport the hero in, for a split second before he is made invisible, he is seen, so it always causes some confusion.

How can I get around this?

Thank you all
Title: Re: Middle of the Game Cutscene
Post by: SirJackRex on April 09, 2007, 06:42:59 AM
I'm not that great of an eventer, but my guess is try making him invisible first. It may not look right, but it's better than having him being seen.

Ok,

-on event: Screen flash, say ten frames:
-change graphic to the blank one
-now start your cutscene.

You could wait for nouman to reply, I would wait, but try that.
Title: Re: Middle of the Game Cutscene
Post by: modern algebra on April 09, 2007, 06:58:54 AM
What I would do is I would fade the screen black using Change Screen Color Tone. Then I would use Change Transparent Flag (I never use CHange Hero Graphic, but that's just me). Then I would teleport the player to the cutscene map and I would Change Screen COlor TOne back to Normal before the cutscene executes.
Title: Re: Middle of the Game Cutscene
Post by: SirJackRex on April 09, 2007, 07:05:26 AM
Quote from: modern algebra on April 09, 2007, 06:58:54 AM
What I would do is I would fade the screen black using Change Screen Color Tone. Then I would use Change Transparent Flag (I never use CHange Hero Graphic, but that's just me). Then I would teleport the player to the cutscene map and I would Change Screen COlor TOne back to Normal before the cutscene executes.

Much better than what I said!