Hey everyone
Currently, I'm in a point of the game where it must pause so players can watch a cutscene that happens within the villains stronghold while the hero is miles away. Since I'm just a begginner in the game, this is what I am doing:
- After a message, I teleport the hero inside the chamber of the villlains stronghold.
- Then, in the "MOVE EVENT", I choose "CHANGE GRAPHIC" and change the hero's graphic to a blank one, making him dissapearing.
- Then I move all other characters with an Autostart event.
My problem is, when I teleport the hero in, for a split second before he is made invisible, he is seen, so it always causes some confusion.
How can I get around this?
Thank you all
I'm not that great of an eventer, but my guess is try making him invisible first. It may not look right, but it's better than having him being seen.
Ok,
-on event: Screen flash, say ten frames:
-change graphic to the blank one
-now start your cutscene.
You could wait for nouman to reply, I would wait, but try that.
What I would do is I would fade the screen black using Change Screen Color Tone. Then I would use Change Transparent Flag (I never use CHange Hero Graphic, but that's just me). Then I would teleport the player to the cutscene map and I would Change Screen COlor TOne back to Normal before the cutscene executes.
Quote from: modern algebra on April 09, 2007, 06:58:54 AM
What I would do is I would fade the screen black using Change Screen Color Tone. Then I would use Change Transparent Flag (I never use CHange Hero Graphic, but that's just me). Then I would teleport the player to the cutscene map and I would Change Screen COlor TOne back to Normal before the cutscene executes.
Much better than what I said!