How can I play a ME in the middle of a message saying I got something. The player is supposed to freeze until he presses the spacebar. When he does press the spacebar, the ME stops and the memorized BGM/BGS plays. How can I do that?
Thanks,
play ME - "Item001" or something like that
there is a button for that near Play BGM or Start BGM or whatever it is
(by the way, ME is just a sound effect that is really short so it won't loop)
I know, but I wanted to make it like this:
Open Chest, get item message, ME plays. When the ME is playing, I want the ME to stop when the player presses spacebar and then continue with the game.
Thanks,
i get what your saying but if you use the play me event it will do that
hope i helped a little =)
If you want, you could just have it like this:
Conditional Branch: C is being pressed
Play ME: NONE
Branch END
because Play ME: None stops the current ME
oh ok thanks that kinda helped me actulley
What do I put in the else branch? if I do that then even if the player doesn't press C the game will continue with part of the ME playing.
Just put the C part into a loop which is broken if the player presses C or if the ME stops playing.
OKay....I don't know what you just said....can you elaborate(explain what I should put in the common event....)...
Thanks,
No common event, just in the event itself, you want to stop moving once you get the item until the player hits space right?
It's look like this:
Loop
Conditional Branch C is pressed
Play ME: None
Break Loop
Branch END
Repeat Above
I think that should work.
There are many times I need to use this. So, I used a common event...Is there something wrong putting it in a common event?
edit-Where do I put the play ME?
No, it will work perfectly fine. I was just under the wrong impression.
I tried it and it didn't work. I was supposed to put the play ME before the loop, correct? When I called the common event, the bgm just stops... But when I tried putting wait before the loop, I heard the ME playing until it stops and then the game freezes....
Maybe we're overanalysing this.
Why can't you just do it this way? (inside the event):
Play ME: Item
Text: You found a ___
Play ME: None
A-A-A-A-A, WHAT!? I tried it and it works and its simple too.... Why didn't I think of this before!!!
Thanks!