I've been using MS Paintbrush to make sprites and then Gale to apply tranparency, but when I import the "transparent" alpha-channelled sprites, the background color of the sprite is still solid, so the enemy/character/whatever has a box around it. I've even tried not using alpha channels, and even not using .PNG format, and still get the same result.
Why? Do I need to use a certain program to make the background color transparent? Or is this a bug? I recently got RPG 2003 (3 days ago) and have spent the greater part of my recent illness planted in front of the computer, experimenting with the program. Did I miss something? Is there an option in the program to take a color from the canvas and turn it transparent?
Try it without adding transparency. You can do that in the program itself.
How do I apply the transparency in the program? I've already tried not using the transparency in the file itself...how do I use the program to apply the alpha?
Yes you have to make the background a solid color you havent used in your picture and while you are adding it you must click on the background to make it transparant
okay... I think I tried that already but I'll try again. I just hope it works this time...
EDIT: I think there may be a bug in my program... there's like a one out of three chance that the program will make the clicked color transparent. And yes, the background is a solid color not used in the actual sprite pose. Thanks for the help though.