I created two new attacks in RM2k that always miss no matter what I do.
The first one is called Super Luger and it uses 50 mp and has a basic effect of 400 damage and uses HitB battle animation and is set to target all enemies. The other is called Panzershrek and it uses 10 mp, causes 120 damage and uses single magic flame C for its battle animation and targets one enemey. I tried adjusting them up and down and they always have the same result. They both have Hit rate, Mind Chance, and variance all set on max. Their slots in the tech skills/magic list are 0028 and 0029. What am I doing wrong?
does you guy have a weapon>?
There is no such weapon. These attacks function as "spells", not to mention they are enemey attacks.
I'm not sure if this is true of RM2k, but sometimes translations of games have misleading translations. Sometimes Hit Rate means the opposite: miss rate. I don't know if that is true, but in any case I suggest you replace Hit Rate with the hit rate of a skill that doesn't miss all the time.
Or even better, set it to zero.
Try and fool around with the number until you get it right. That's how I figured everything out.
I had the problem too once..
Never got out of it its really anoying
Maybe your monster's defense is too high.
Nevermind, I got it. Turns out all I had to do was select HP on the stats down list. :-[
Yes, You need to mark the box under -Decrease- that says HP. Otherwise the attck doesn't know what it's doing.
This happened to me once, too. xD Then I found that HP decrease thingy
*Sigh*
Please do take a look at the lovely
Warning: this topic has not been posted in for at least 60 days.
Unless you're sure you want to reply, please consider starting a new topic.
warning message you get before posting in a 2 year old topic. Even if you do want to post in a beyond dead topic, don't restate the solved problem. It makes you look... well, not good.
Damn, how come every single time a topic is revived from the graveyard, I never realize it and think it's a new topic?!