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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Sandman777 on March 29, 2007, 11:02:58 PM

Title: ABS character stuff
Post by: Sandman777 on March 29, 2007, 11:02:58 PM
okay.. so i have all of the charsets for an abs.. but how do i attack? do i have to set the battle up a certain way? and what about my character swinging a sword? i have that set, but how do i apply it?
Title: Re: ABS character stuff
Post by: :) on March 29, 2007, 11:10:59 PM
dude press I think alt it shows controls and I believe F is attack.
Title: Re: ABS character stuff
Post by: Sandman777 on March 29, 2007, 11:31:28 PM
how can i change the controls ?
Title: Re: ABS character stuff
Post by: Sandman777 on March 29, 2007, 11:52:18 PM
nvrmnd
Title: Re: ABS character stuff
Post by: :) on March 29, 2007, 11:54:57 PM
Solved? Add [RESOLVED] to topic title
Title: Re: ABS character stuff
Post by: Sandman777 on March 30, 2007, 12:01:07 AM
not solved. i still dont understand the battle set up for abs
Title: Re: ABS character stuff
Post by: :) on March 30, 2007, 12:12:51 AM
go to tools and script edit. go down to blizz's abs and read a lot of the top of the scripts..its has instructions

will help you ALOT

"# b) Creating enemies
# Make enemies in your database. Adding enemies on the map is done by naming
# the appropriate events. Use folling syntax in the name to create an enemy:
#
# \e[X]
#
# where X is the ID of the enemy in the database. You can freely name the event
# like you want, only be sure to include this syntax to create an enemy."
Title: Re: ABS character stuff
Post by: Sandman777 on March 30, 2007, 01:51:07 AM
huh? lol
Title: Re: ABS character stuff
Post by: modern algebra on March 30, 2007, 02:12:27 AM
If I understand this properly, all you have are charsets and no system in place?

Well, you could build an ABS out of events, but only if you're a good eventer. If you aren't, you are better off getting a script. Most ABSes I've seen are not compatible with multiple graphic sets, but you could request to have that feature added. But if you don't know how to event this, then you need a script, because eventing an ABS can get complicated depending on how in depth you want the battle system to be.
Title: Re: ABS character stuff
Post by: Sandman777 on March 30, 2007, 10:47:23 AM
Well i just want this:

1:enemies walking around
2:player walks up and swings at enemy
3:enemy hits back
4:both can take damage
5:player can defend and not take damage
5:enemy leaves behind item

i have attack and defence charsets.. so yeah..
Title: Re: ABS character stuff
Post by: modern algebra on March 30, 2007, 12:50:15 PM
Well, I'll give you the basis for an event ABS, but I still suggest a script. Anyway, you need a common event set to paralell process, called by a switch which you activate at the beginning of the game and never turn off. You will need to do a few things. First, you will need enemy HP stored as a variable. You also need to know how to use conditional branches, as attack will require three conditions: first that the player is pressing the respective button. (You can check button controls by pressing F1 in play test). Next you will need to check proximity, and third you will need to check that you are facing the right direction. The first one is just to know when to show animation, and the others are to do damage. That is the basic skeleton of your event, but if you don't know eventing, then it won't be enough. I still suggest you get a script.
Title: Re: ABS character stuff
Post by: :) on March 30, 2007, 01:36:14 PM
Modern, he has a script. He is using Blizz's ABS.
Title: Re: ABS character stuff
Post by: modern algebra on March 30, 2007, 02:44:02 PM
oh?  :o sorry

Just ignore me then. I wasn't aware that Blizz's required multiple char graphics. I still don't think it does. But yeah, "F" is attack, "D" is defend
Title: Re: ABS character stuff
Post by: Blizzard on March 31, 2007, 09:55:31 AM
It doesn't REQUIRE multiple graphics. You can turn it on so it uses them, but you can turn it off as well if you don't care enough for your game to become awesome. ::)