I'm looking for the script that allows you to have a second language in your game like Al Bhed in FFX. The one that SephirothSpawn has I think (I'm not really sure) works well but I want a version of the script that's non-SDK compatabile (sp?). Thanks in advance!
That part before was already done. What I need now is a compatability with Slipknot's Letter by Letter system. I think it would have to do that in Slipknot's code something with an "if" thing that if "$game_languages.language_id = 1" (that's what's called to have things encrypted) was on, then it would encrypt the text. I also don't want that if /name was used (makes a name box above the text box) that the name things would not be encrypted. Of course, if it had to come to it, I could just make the names encrypted in the game. Thanks in advance!
That'd be really awesome to have.
That way you could go zelda style and have important character speak it, and they gotta figure out how to decifer it.
Like in windwaker, the dragon and jabu jabu speak only hyrulian.
You guys are uncanny about requests...this was made about an hour after this topic...
Quote from: vgvgf;178510Aleworks Multiple Language[/size]
Created by Aleworks (vgvgf)
Based on Multi Language Script Version 0.5 from BlueScope
Version: 1.00
Last Modification: 19/03/2007(day/month/year)
[/size][/color]
[color="Blue"]Introduction
This script was designed for making an easily way to allow your game to use more than one language. The good of this script, is that others, like the players can translate the default language, although the game is encrypted.
[spoiler=Version History]- Version 1.00, upgrades from BlueScope 0.5 version:
- Using of tags
- RPG classes modified for auto-using the language data.
- Compability with event messages
- Better Scene_Language
- Options for the script
[/spoiler]
Scripts Related to AML
- Aleworks Multiple Language Script Add-On 1
This Add-On is for reading from the language data the strings used in the scripts.
Included in Demo 1 & Script Pack 1
- Aleworks Multi Language File Maker Tool
This Tool, is for creating Language Files from an existing game. This works like Plug, Play & Quit; so you put it, play the game and then you remove it.
Included in Script Pack 1
[COLOR="Red"]*** Warning ***
If you use the MESSAGES option, your data files may be modified, so make a backup of your game before. [/COLOR]
Download links
Demostrations
Demo 1
Script Packs
Script Pack 1[/color]
[color="Red"] * Please give me credit if you use my script.
* Help me to continue developing this script
Send a e-mail to vgvgvgf@gmail.com, if you found errors or if you have any idea.
Sorry, but that's not what I'm looking for. I want something like the Al Bheds in FFX. It works just like the script attached. All I want is the no SDK-dependancy.
ok delete these lines here;
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Multiple Languages', 'SephirothSpawn', 2, '2006-08-27')
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Multiple Languages')
at the start
and
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
at the end
I tried that. The problem is, there are aliasings in the script that requires SDK things.
Post Seph's script, I'll make it non-SDK.
(Lol, I always wanted to say that! ^__^ )
lol poor old sephy :tpg:
Blizz, I guess he already put sephy's script there
but say :tpg: what's the story between you and him...I have some issues with him too ;D maybe we should start a guild...
@Blizz: http://rmrk.net/index.php?action=dlattach;topic=14223.0;attach=3339 ::)
Go noob scripting skills! And common sense! :D I managed to figure it out. Just get rid of the SDK codes that italionsta1ion put and change a couple stuff and for calling the language, use this: $game_languages.language_id = 1
Bump
Anyone want to help?