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RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: Kokowam on March 22, 2007, 12:10:38 AM

Title: Universal Juxtapose [RMXP]
Post by: Kokowam on March 22, 2007, 12:10:38 AM
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FWorldTitleScreen.png&hash=b219e793c959d39b81ef00bb28eed2091fe618e4)

Universal Juxtapose
Discontinued/Paused until two of my scripts are compatable.

[spoiler=Plot/Intro]    Over in the Spirit Realm, there is a war among the government, Therindahl (with a monarch), against the Rebels, whose reasons for rebelling against the government will not be revealed (also saying I haven't thought of something yet). As the Spirit Realm is linked to the Living Realm, this causes the world to fall into chaos, from the mysterious deaths and the sudden decimation of cities. The hero has to find the IB Amulet (might be another item later on) to warp between the two worlds. The hero must calm the Spirit Realm to avoid the destruction on the already chaotic Living Realm.[/spoiler]

[spoiler=Characters]
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FMain.jpg&hash=177dd821448961dd5b385b38916d9ef9a94228c1)
Name: ?? ?? (You choose it)
Age: 17
Gender: Male
Race: Human
Attribute: Good
Class: Fighter (not with swords)
Relationship: Good friends with Linda. Real good... ;)
Personality: Calm at most times, acts a bit crazy.
Bio: Adopted with a family. He does not know it at the start. (No more details!)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FSecond.jpg&hash=8f80239142aacf17e0fd5a641824cde89a40756e)
Name: Linda
Age: 17
Gender: Female
Race: Human
Attribute: Good
Class: Samurai/Swordswoman
Relationship: Doesn't like ?? ?? as he likes her, but they're good friends.
Personality: Nice, joking.
Bio: Born and raised in Budwin Village. Childhood friends with ?? ??

No other characters thought up so far... Defenitely more coming, though. Ideas have been made but not fully developed.[/spoiler]

[spoiler=Screenshots](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FProfessorElrichsLabv2.jpg&hash=a196d379bc80a83a5312be0b73e89d486193ec4e)
This is the map of the opening scene. I spent a lot of time in it, mostly because I needed to set passability for the new tileset :P.

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FBudwinVillagev4.jpg&hash=8515090c8916f9b89c3e5a242d939f26a03377eb)
This is probably the biggest map I have ever made >_> This is the village that you start out in. This map isn't fully developed yet. It'll probably be done soon, though. The longest time-spent map for me... Lol, Nouman. Thanks for the help, though. Map looks muuuuuuuch nicer...[/spoiler]

[spoiler=Features worth knowing][/spoiler]

    So far I've made one small village where the hero starts out at. Not much progress has been made as I do not have a defenite/set storyline yet... Ideas in the making and those ideas that have been made are very few. :P So far, this is being done completely on my own with scripts found here and there... Help would be appreciated but it's not really needed. I am completely screwed over on music because I can almost never turn sound on because my brother is always listening to music. >< Also, for the characters, you'll notice I stay with RTP-looking things. Damn... I'm in need of ideas. I have ideas but I'm not sure how to flow into them well. ><
Title: Re: Universal Juxtapose
Post by: :) on March 22, 2007, 12:23:47 AM
is this xp/2k3/2k?
Title: Re: Universal Juxtapose
Post by: Kokowam on March 22, 2007, 12:41:42 AM
Ack! Sorry.. Forgot to make the title show that and it's for XP
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 23, 2007, 08:27:10 PM
BUMP

The purpose of this bump was just to show people that I put screenshots in! :D Feedback is welcome!
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 23, 2007, 10:17:26 PM
hmm...the mapping is sorta empty. The houses can use work on the outside as well as the town ground it's self..also house on the right has messed up roof.

;)
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 23, 2007, 10:41:31 PM
Thanks for the feedback, but which house on the right has a messed up roof? I think I can fix empty mapping by just adding a couple more things and house work, too. Hell, I can try and fix all mapping like that. Again, thanks for the feedback as it will make me be better! :D
Title: Re: Universal Juxtapose [RMXP]
Post by: Halestorm5 on March 23, 2007, 10:48:31 PM
Quote from: mastermoo420 on March 23, 2007, 10:41:31 PM
Thanks for the feedback, but which house on the right has a messed up roof? I think I can fix empty mapping by just adding a couple more things and house work, too. Hell, I can try and fix all mapping like that. Again, thanks for the feedback as it will make me be better! :D
Theres only one house on the right... The one at the bottom of the water. Its right side is great the left side sucks.
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 23, 2007, 10:54:16 PM
Ohh.... You probably mean the shadowing, right? I can't find a darker shadow for the wall... T_T Er... the tiles, I mean.

Ok. I redid the house. A couple things are off, though. I tried my best with the regular RTP :P

[spoiler=Lower Right house Redone](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FHouseRedone.jpg&hash=b98db9b4f3a1e441045ecfd46821767ec01149b3)[/spoiler]
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 23, 2007, 11:12:46 PM
better, but I would have made the top left same light as top right, its the roof its going to get equal light.
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 23, 2007, 11:23:17 PM
Wait, so you're saying I should take the side lamp thing that's above the other side lamp and move it to the right wall? Also, I changed the Alchemist Lab thing in screenshots and looks a little less empty.
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 24, 2007, 12:14:20 AM
no...the roofing tiles.
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 24, 2007, 12:35:02 AM
How I would make that house:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg125.imageshack.us%2Fimg125%2F8940%2Fhousela4.png&hash=1929489d802099a9d43e5ceae844d0cb5a496749)

in my mapping each and everything gets its own time to beocme fill so the whole map ends up looking full.
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 24, 2007, 10:31:20 PM
[spoiler=Budwin Village Redone](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FBudwinVillagev2.jpg&hash=9f52a8f21a012ccabe118cb68a1fc6cabd723ff4)[/spoiler]
Does that look better?
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 25, 2007, 02:16:05 AM
yes tons better, but it still seems your roof's connect wrong.

I made this map this morning to show how I would make a town:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F4756%2Ftownmq1.png&hash=dda0e4bdf6672e3a86e7c72f1b1a578a03eb4af3)
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 25, 2007, 09:29:59 PM
Wait, how's the roof connected wrong? It looks fine to me... Is it because of the weather crow thing? Also, that's a good map... Do you mind sharing the tileset? I only have the RTP house set...
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 25, 2007, 10:07:24 PM
no I don't mind sharing.


EDIT: I took out the tileset and uplaoded your roof problem...you should see it now your house is on top, mine on bottom.
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 25, 2007, 11:49:39 PM
OHHHHHHHHHHHHH!!!! It's connected all the way. Thanks for your input!
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 26, 2007, 12:10:11 AM
Yep, thats what I was trying to say the whole time. haha
:D
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 26, 2007, 07:26:44 PM
Okay... I believe that this should be the final product of the first village (only took 3 tries to make it good-ish! :D):
[spoiler=Budwin Village v3](https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv617%2Fmastermoo420%2FUniversal%2520Juxtapose%2520Screenshots%2FBudwinVillagev3.jpg&hash=b23e2813d9562bffaec672fa014eb92f4776fd5f)[/spoiler]
How's it look, Nouman/everyone else out there?
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 26, 2007, 10:31:47 PM
black: fixes, roof is disconnected/trees dont grown on flowers, flowers grow around trees
Yellow: make that line a path
Pink: more flowers
use more simple plants around the map.
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 27, 2007, 12:01:45 AM
Lol. Don't know why other people looked at the fixes. XD Anyways, thanks for your help again. If all my maps will be this hard to make, lol... Also, right now, I'm currently updating the screenshots in the first page so look there to see if everything looks o.k.
Title: Re: Universal Juxtapose [RMXP]
Post by: JAP on March 27, 2007, 12:04:54 AM
Hmm, the another language feature sounds cool! Can you give any example?
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 27, 2007, 12:07:31 AM
will do. I will correct all the mistakes if you don't mind it.  ;D
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 27, 2007, 12:20:14 AM
Ok. Nouman, I uploaded it now.

@jap0911: The language system works like the Al Bhed system in FFX. If you do certain sidequests, you'll be able to learn certain letters that will change all the Spirit Talk into regular English. Currently, I'm in need of help on it, for it doesn't work well with Slipknot's system... Seeing as I am noob at scripting, I am in need of some profession help with it...
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 27, 2007, 12:21:54 AM
don't see them xD ?
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 27, 2007, 12:26:10 AM
In the first post in the screenshots place?
Title: Re: Universal Juxtapose [RMXP]
Post by: :) on March 27, 2007, 12:33:00 AM
ahhhh you ment update not add new. Much better maps! (see that path made it look more full xD )
Title: Re: Universal Juxtapose [RMXP]
Post by: Kokowam on March 27, 2007, 12:41:03 AM
Ahhh. Thanks! Well, it was mostly you... XP I get the concept of making maps look more full, but it's harder to do it in rooms.... T_T There's not as many objects and it just doesn't seem as 3-D to me... XP Reducing the room's size makes it seem I spent little time in it, so that's sort of ruled out...
Title: Re: Universal Juxtapose [RMXP]
Post by: JAP on March 27, 2007, 03:09:38 AM
Quote from: mastermoo420 on March 27, 2007, 12:20:14 AM
Ok. Nouman, I uploaded it now.

@jap0911: The language system works like the Al Bhed system in FFX. If you do certain sidequests, you'll be able to learn certain letters that will change all the Spirit Talk into regular English. Currently, I'm in need of help on it, for it doesn't work well with Slipknot's system... Seeing as I am noob at scripting, I am in need of some profession help with it...

I see. It's a great idea, y'know!