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RMRK RPG Maker Creation => Requests => Script Request => Topic started by: Irgna on March 14, 2007, 10:28:15 PM

Title: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 14, 2007, 10:28:15 PM
I need a battle system similar to the one in Summon Knight: Swordcraft Story. Basic discription: Like a 2D figther. You see your character(s) (It would only support one or two characters because of it's design.) on a platform with the enemies. The left and right arrow keys move you left and right (duh), the up arrow makes you jump, the down arrow makes you crouch/defend, the (C) key is melee (weapons, both close and long range), the (X) key is for your selected magic (only magic you know), (A) and (S) keys cycle through your selected magic, the (Z) key pauses your game. Those are the required features, I don't know much about scripting, but I'm sure this probably won't be the easyest CBS to make. The extra feature that I would like but don't need is a two-layer battle area (one behind player and enemies, and one in front). I really hope someone can make this. Thanks in advance.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irock on March 14, 2007, 10:29:41 PM
You should post a screenshot of it so someone can get an idea of what it should look like.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 14, 2007, 10:47:39 PM
Right, sorry 'bout that. Here they are:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi90.photobucket.com%2Falbums%2Fk246%2FIrgna%2FSSSNscreen1.png&hash=1fe9339090339c62e554aa6a4464c286e7750f2b)

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi90.photobucket.com%2Falbums%2Fk246%2FIrgna%2FSSSNscreen2.png&hash=2e114297b1647d46ccce18d301d85ea657c78054)

Also, I forgot to mention that it MUST be animated, but that's kinda obvious.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Kokowam on March 14, 2007, 10:51:04 PM
Ack... Even thinking about all the complexities of this makes my spine shiver.... You would need the sprites for him moving, running, attack, casting spells, jumping, and some other stuff as well. Even if someone manages to get the regular attacking working, I think that the switching between skills and weapons will be near impossible, let alone making the skills be able to work.

To all those who are lazy to read slightly long stuff, this is what all that was: Wow! Gonna be really hard...
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 14, 2007, 11:00:45 PM
Well, I've seen other battle systems like this one but WAY more complex before.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: SirJackRex on March 15, 2007, 12:07:39 PM
I love that game.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 16, 2007, 02:40:26 AM
Yup, me too.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Halestorm5 on March 16, 2007, 09:52:52 PM
How about the person who makes it, changes the inner colour of the weapon depending on its atk power. (EX. Red for 99 and under, yellow for 100-199, orange for 200-299 and Green for 300+)

Just a simple piece of help. I don't know how to do scripts tho...
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 16, 2007, 10:49:57 PM
Cool idea, and I forgot to mention that I want the bottom gradient bar to be for MP.
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Halestorm5 on March 16, 2007, 11:08:41 PM
The idea is only to stop people from making billions of weapons LOL! All u need is 1 of each type and the correct script and boom! Perfect it and you've got a neato gameo!
Title: Re: [REQUEST]Summon Knight Battle System
Post by: Irgna on March 17, 2007, 01:49:47 AM
You got that right.