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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Yawgmothsbud on March 09, 2007, 04:48:52 PM

Title: [RESOLVED] Equipment Level-Requirments?
Post by: Yawgmothsbud on March 09, 2007, 04:48:52 PM
Either I don't know what I'm talking about (more than likely, I will admit) or Rpg Maker XP doesn't come with a built-in feature for giving equips level requirements. I'm guessing theres a script for this? Seems odd, as this is basically an essential feature of any rpg...

If you have a script (or another solution) for it, pls post/link.
Title: Re: Equipment Level-Requirments?
Post by: Darico on March 09, 2007, 05:12:02 PM
The only types of rpg i have ever seen a lvl thing on are mmorpgs, namly ffxi. But I am sure there is a script somewhere.
Title: Re: Equipment Level-Requirments?
Post by: Dark Dragon X on March 09, 2007, 05:16:54 PM
Huh ? no no NO SCRIPTS
go to da classes thingy in the database
Title: Re: Equipment Level-Requirments?
Post by: Darico on March 09, 2007, 07:25:57 PM
You can't set level requirements for armour and weapons in the database...
Title: Re: Equipment Level-Requirments?
Post by: Yawgmothsbud on March 09, 2007, 11:30:16 PM
Well...you've been...helpful...

I'm truely amazed no one knows where to find this...are you implying that if you found the best armor in the any game early you could wear it at lvl 1?
Title: Re: Equipment Level-Requirments?
Post by: :) on March 09, 2007, 11:36:24 PM
#1: Who is going to in their game make it possible to OBTAIN that armor in the start of the game?
#2: Events...
Title: Re: Equipment Level-Requirments?
Post by: modern algebra on March 09, 2007, 11:40:02 PM
That kind of makes sense to me. I've never understood why it would take skill to put armour on... In any case, if you don't want them to have that armour then don't give it to them. There are definitely scripts around for this, but you could just as easily do it with a common event. Make an armour that no classes can equip, and make one that the correct class can equip. Whenever you get the armour make it so it is the one no class can equip, and in your common event have

Conditional Branch: Armour(nonequippable) in Inventory
   Conditional Branch: Char Lvl is >= 10
       Remove Armour(nonequippable) from inventory
       Add Armour (equippable) to inventory
   Branch END
Branch END
Title: Re: Equipment Level-Requirments?
Post by: Yawgmothsbud on March 10, 2007, 05:33:51 PM
Thanks, I hadn't thought of that.