I'm trying to make an enemy status window to display enemy stats and whatnot. However, I dunno the exact coding to separate the enemies (like how characters' stats are spread in Window_Battle_Status). Here's what im using (for enemy battle status) and the character window_battle_status:
RESOLVED
are you gonna delete this topic because it doesn't give any info to anyone and you dont need it anymore.
lol, hence the [Resolved] buddy.
how did you do it anyway? how did you et the monster status window?
you have to make a separate window that holds the enemy data. In window_base you can just copy the actor data and then change it from "actor" to "enemy" If you're the least bit knowledgable with scripting it'll take maybe a half-hour.