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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: blazinhandle on March 07, 2007, 06:09:58 PM

Title: [Resolved] Making an enemy status window
Post by: blazinhandle on March 07, 2007, 06:09:58 PM
I'm trying to make an enemy status window to display enemy stats and whatnot. However, I dunno the exact coding to separate the enemies (like how characters' stats are spread in Window_Battle_Status). Here's what im using (for enemy battle status) and the character window_battle_status:

RESOLVED
Title: Re: [Resolved] Making an enemy status window
Post by: fadark on March 08, 2007, 12:40:27 AM
are you gonna delete this topic because it doesn't give any info to anyone and you dont need it anymore.
Title: Re: [Resolved] Making an enemy status window
Post by: blazinhandle on March 08, 2007, 02:39:32 AM
lol, hence the [Resolved] buddy.
Title: Re: [Resolved] Making an enemy status window
Post by: fadark on March 08, 2007, 12:55:45 PM
how did you do it anyway? how did you et the monster status window?
Title: Re: [Resolved] Making an enemy status window
Post by: blazinhandle on March 09, 2007, 04:08:49 AM
you have to make a separate window that holds the enemy data. In window_base you can just copy the actor data and then change it from "actor" to "enemy" If you're the least bit knowledgable with scripting it'll take maybe a half-hour.