How would I incorporate an animation where the hero character (the one you play as) will animate (like a breathing animation) when he's standing still?
Thanks for the help.
~Dan
Do you mean battler or sprite?
If sprite then you cant. (2003 and XP
If battler then you can only do it with a script (XP)
If battler it does it automatically (2003)
Quote from: thatsmypieDo you mean battler or sprite?
If sprite then you cant. (2003 and XP
If battler then you can only do it with a script (XP)
If battler it does it automatically (2003)
Darn. So you can't have a standing animation for a character sprite? Even with XP?
~Dan
Nope. Not that I know of anyway. You might with a script or something...
I aint sure.
Quote from: DanHow would I incorporate an animation where the hero character (the one you play as) will animate (like a breathing animation) when he's standing still?
Thanks for the help.
~Dan
yes you can but you need other sprites to animate it.
You can do this with sprites in 2k(3) if you make a common parallel process event with a condition switch that gets set only when you want the animation to run... You'll need sprites to switch from, and have to use the wait command in order to set intervals between the animation changes, but you can do it.