The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: TeaBag on March 05, 2007, 11:03:23 PM

Title: Weapon, Armor, and 10 accesory slots?
Post by: TeaBag on March 05, 2007, 11:03:23 PM
would something like that be possible?
Title: Re: Weapon, Armor, and 10 accesory slots?
Post by: Deliciously_Saucy on March 06, 2007, 10:25:49 AM
On xp? Of course. 2k3? Probably not, as you can't edit the slots.
Title: Re: Weapon, Armor, and 10 accesory slots?
Post by: Blizzard on March 06, 2007, 12:30:27 PM
I use 3 accessory slots in my game. It's easy to make that in XP. You only need to know where to add all the extra needed code. The only thing that is slightly problematic is the Equip, but thats not hard if you know how it works.
Title: Re: Weapon, Armor, and 10 accesory slots?
Post by: Helper on March 08, 2007, 01:49:20 AM
Quote from: Blizzard on March 06, 2007, 12:30:27 PM
I use 3 accessory slots in my game. It's easy to make that in XP. You only need to know where to add all the extra needed code. The only thing that is slightly problematic is the Equip, but thats not hard if you know how it works.

Might I ask how this is done? I'd like 2 acc slots in my game but I have no idea what to do.
Title: Re: Weapon, Armor, and 10 accesory slots?
Post by: Blizzard on March 08, 2007, 11:57:30 AM
As I said, you need to add extra code in the scripts. You need to find in Game_Actor where ever armor_id4 is metioned and extend the code by adding more lines. The only thing that is a little bit problematic is that you need to add the possibility to equip them. This shouldn't be too hard, even for a basic scripter.