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Other Game Creation => Program Troubleshooting => Topic started by: Drayzon on March 04, 2007, 06:18:10 PM

Title: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 06:18:10 PM
I've got a problem. It's been a long time since I used XP, and I decided to start a new game. In my first town I have a fountain, so I made the event, set the water to splashing, BUT. When I walk up the fountain, only one of the six tiles is un-passable. I know it's probably something obvious, :P but for the life of me, I can't remember what it was. Help?
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 06:20:13 PM
can you post a screenshot of the event.

also why not make the foutain out of events? use the image in the event to build the fountain and check "through"

Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 06:32:44 PM
 ??? What? No clue what you're talking about. It won't let me post if I attach a pic, either.
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 06:34:56 PM
erase the foutain off the map. not using events make the foutain.

(use the event graphic)
and set each event to through.
Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 06:43:19 PM
So do I have to change the tileset to include the fountain graphic?
And if I do that, how do I make the water keep running?
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 06:45:45 PM
actaully just use graphic, and go down in the pic's to the bottom and click the supports.
Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 06:55:41 PM
That's what I'm doing.
In my event window,
-The fountain graphic is chosen
-Under the graphic box, Movement Animation & Stopped Animation are checked off,
-The trigger is action key
-The speed is 5
-The frequency is 3
-NOTHING is in the event box.
NOTHING.
Hope that clears it up.
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 06:59:19 PM
you need something...
Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 07:06:45 PM
:sigh: no, I've already got the fountain moving, I just need to keep 'Arshes' from walking through it!
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 07:13:48 PM
you want her to not walk on it xD
un check the through box.
Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 07:21:49 PM
 >:( It's not even checked!
Title: Re: Event Passability in RMXP.
Post by: :) on March 04, 2007, 07:23:08 PM
add event set move route:
Player:
through off.
Title: Re: Event Passability in RMXP.
Post by: Drayzon on March 04, 2007, 07:34:27 PM
Can you provide a picture or something? I still have no idea what you mean.
EDIT: You know what, just forget it. I'll make the terrain below it impassible or something...
Title: Re: Event Passability in RMXP.
Post by: Zan on April 09, 2007, 11:28:43 PM
That won't work.  Upper level tiles act as "bridges" over lower level tiles.  I had a similar problem once.  No one really helped.  I think it might be a glitch.
Title: Re: Event Passability in RMXP.
Post by: Zeriab on April 10, 2007, 12:39:50 AM
Try to add a ring on un-passable and invisible events around the fountain event.
Title: Re: Event Passability in RMXP.
Post by: modern algebra on April 10, 2007, 12:51:43 AM
Yeah, what Zeriab said. Or, if that tileset has a fountain in it, just put it down where your event is.