I've got a problem. It's been a long time since I used XP, and I decided to start a new game. In my first town I have a fountain, so I made the event, set the water to splashing, BUT. When I walk up the fountain, only one of the six tiles is un-passable. I know it's probably something obvious, :P but for the life of me, I can't remember what it was. Help?
can you post a screenshot of the event.
also why not make the foutain out of events? use the image in the event to build the fountain and check "through"
??? What? No clue what you're talking about. It won't let me post if I attach a pic, either.
erase the foutain off the map. not using events make the foutain.
(use the event graphic)
and set each event to through.
So do I have to change the tileset to include the fountain graphic?
And if I do that, how do I make the water keep running?
actaully just use graphic, and go down in the pic's to the bottom and click the supports.
That's what I'm doing.
In my event window,
-The fountain graphic is chosen
-Under the graphic box, Movement Animation & Stopped Animation are checked off,
-The trigger is action key
-The speed is 5
-The frequency is 3
-NOTHING is in the event box.
NOTHING.
Hope that clears it up.
you need something...
:sigh: no, I've already got the fountain moving, I just need to keep 'Arshes' from walking through it!
you want her to not walk on it xD
un check the through box.
>:( It's not even checked!
add event set move route:
Player:
through off.
Can you provide a picture or something? I still have no idea what you mean.
EDIT: You know what, just forget it. I'll make the terrain below it impassible or something...
That won't work. Upper level tiles act as "bridges" over lower level tiles. I had a similar problem once. No one really helped. I think it might be a glitch.
Try to add a ring on un-passable and invisible events around the fountain event.
Yeah, what Zeriab said. Or, if that tileset has a fountain in it, just put it down where your event is.