Basically, I want to be able to add more than just New, Continue, and Cancel. Don't know where I can find one, but thanks!
ive seen ones that have repositioned the menu
i think its in scene_title ill have a looksie
in scene_title theres the following:
s1 = "New Game"
s2 = "Continue"
s3 = "Exit"
you can change the text to say:
begin journey or whatever
but without further specification i cant really help you
You want to put another command on the title screen like "Info" or "Credits" or something right? I can tell you that if thats what you need
Quotes1 = "New Game"
s2 = "Continue"
s3 = "Exit"
There's more to it than just that.
You also need to add and s4 on here.
(Title_Scene)Quote@command_window = Window_Command.new(192, [s1, s2, s3])
Assign how you activate it here...
Just put an when 3 and assign it a name.
Quoteif Input.trigger?(Input::C)
# ã,³ãƒžãƒ³ãƒ‰ã,¦ã,£ãƒ³ãƒ‰ã,¦ã®ã,«ãƒ¼ã,½ãƒ«ä½ç½®ã§åˆ†å²
case @command_window.index
when 0 # ニューã,²ãƒ¼ãƒ
command_new_game
when 1 # ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼
command_continue
when 2 # ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
command_shutdown
And make something like this to assign what it does when activated like this.
put a Def name and then what it does...
Quote def command_new_game
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# BGM ã,'åœæ¢
Audio.bgm_stop
# プレã,¤æ™,é–"計測ç"¨ã®ãƒ•レームã,«ã,¦ãƒ³ãƒˆã,'リã,»ãƒƒãƒˆ
Graphics.frame_count = 0
# å,,種ã,²ãƒ¼ãƒ ã,ªãƒ–ã,¸ã,§ã,¯ãƒˆã,'作æˆ
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# åˆæœŸãƒ'ーテã,£ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_party.setup_starting_members
# åˆæœŸä½ç½®ã®ãƒžãƒƒãƒ—ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_map.setup($data_system.start_map_id)
# プレã,¤ãƒ¤ãƒ¼ã,'åˆæœŸä½ç½®ã«ç§»å‹•
$game_player.moveto($data_system.start_x, $data_system.start_y)
# プレã,¤ãƒ¤ãƒ¼ã,'リフレッã,·ãƒ¥
$game_player.refresh
# マップã«è¨å®šã•ã,Œã¦ã,,ã,‹ BGM 㨠BGS ã®è‡ªå‹•切ã,Šæ›¿ãˆã,'実行
$game_map.autoplay
# マップã,'æ›´æ–° (並列ã,¤ãƒ™ãƒ³ãƒˆå®Ÿè¡Œ)
$game_map.update
# マップç"»é¢ã«åˆ‡ã,Šæ›¿ãˆ
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼
#--------------------------------------------------------------------------
def command_continue
# ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼ãŒç,,¡åйã®å ´åˆ
unless @continue_enabled
# ブã,¶ãƒ¼ SE ã,'æ¼"å¥
$game_system.se_play($data_system.buzzer_se)
return
end
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# ãƒãƒ¼ãƒ‰ç"»é¢ã«åˆ‡ã,Šæ›¿ãˆ
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
#--------------------------------------------------------------------------
def command_shutdown
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# BGMã€BGSã€ME ã,'フã,§ãƒ¼ãƒ‰ã,¢ã,¦ãƒˆ
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
$scene = nil
end
Or you can just get help from Jack_Frost.
Yeah, okay..
What I need is to have it say yeah, Begin Jounrey, Continue Journey, and Credits, Extra <-- to bring to a new window, whch i will figure out later, and Depart which is exit
Thanks a million!
Than it should look something like this...
Quotes1 = "Begin Journey"
s2 = "Continue Journey"
s3 = "Credits"
s4 = "Extra"
s5 = "Exit"
...
Quote@command_window = Window_Command.new(192, [s1, s2, s3, s4, s5])
Quoteif Input.trigger?(Input::C) ã®ã,«ãƒ¼ã,½ãƒ«ä½ç½®ã§åˆ†å²
case @command_window.index
when 0 # ニューã,²ãƒ¼ãƒ
command_new_game
when 1 # ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼
command_continue
when 2 # ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
command_credits
when 3
command_extra
when 4
command_shutdown
Quotedef command_new_game
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# BGM ã,'åœæ¢
Audio.bgm_stop
# プレã,¤æ™,é–"計測ç"¨ã®ãƒ•レームã,«ã,¦ãƒ³ãƒˆã,'リã,»ãƒƒãƒˆ
Graphics.frame_count = 0
# å,,種ã,²ãƒ¼ãƒ ã,ªãƒ–ã,¸ã,§ã,¯ãƒˆã,'作æˆ
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
# åˆæœŸãƒ'ーテã,£ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_party.setup_starting_members
# åˆæœŸä½ç½®ã®ãƒžãƒƒãƒ—ã,'ã,»ãƒƒãƒˆã,¢ãƒƒãƒ—
$game_map.setup($data_system.start_map_id)
# プレã,¤ãƒ¤ãƒ¼ã,'åˆæœŸä½ç½®ã«ç§»å‹•
$game_player.moveto($data_system.start_x, $data_system.start_y)
# プレã,¤ãƒ¤ãƒ¼ã,'リフレッã,·ãƒ¥
$game_player.refresh
# マップã«è¨å®šã•ã,Œã¦ã,,ã,‹ BGM 㨠BGS ã®è‡ªå‹•切ã,Šæ›¿ãˆã,'実行
$game_map.autoplay
# マップã,'æ›´æ–° (並列ã,¤ãƒ™ãƒ³ãƒˆå®Ÿè¡Œ)
$game_map.update
# マップç"»é¢ã«åˆ‡ã,Šæ›¿ãˆ
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼
#--------------------------------------------------------------------------
def command_continue
# ã,³ãƒ³ãƒ†ã,£ãƒ‹ãƒ¥ãƒ¼ãŒç,,¡åйã®å ´åˆ
unless @continue_enabled
# ブã,¶ãƒ¼ SE ã,'æ¼"å¥
$game_system.se_play($data_system.buzzer_se)
return
end
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# ãƒãƒ¼ãƒ‰ç"»é¢ã«åˆ‡ã,Šæ›¿ãˆ
$scene = Scene_Load.new
end
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
#--------------------------------------------------------------------------
def command_credits
(The rest of the coding body goes here)
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
#--------------------------------------------------------------------------
def command_extra
(The rest of the coding body goes here)
#--------------------------------------------------------------------------
# â— ã,³ãƒžãƒ³ãƒ‰ : ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
#--------------------------------------------------------------------------
def command_shutdown
# 決定 SE ã,'æ¼"å¥
$game_system.se_play($data_system.decision_se)
# BGMã€BGSã€ME ã,'フã,§ãƒ¼ãƒ‰ã,¢ã,¦ãƒˆ
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
# ã,·ãƒ£ãƒƒãƒˆãƒ€ã,¦ãƒ³
$scene = nil
end
I am grateful for this...
I am a programmer, but not in Ruby, you see...
If there are any difficulties, then I will notify you. Thanks once more!