I was just wondering if I could get help on how to make tileset (this can be very basic), the right dimensions, and how to import them in the maps?
Thanks in advance
import into map put it in the tileset folder under game folder>graphics>tilesets.
or use matrial base to import the file.
RPGM2k3 version:
http://www.sendspace.com/file/ss1q7f
Each tile have a size of 16x16 pixels.
Chipset:
The basic Chipset size is 480 x 256 pixels and must be saved either directly imported and put into PNG. format or can also be accepted as a Bitmap 256 colours style(it wont work with the 24bits colour or JPEG,JPG).
Panorama:
To be able to use a map that have 20 x 15 and have a background that will fill exacly this space, your original file (again must be Bitmap 256 colours) and must be 320 x 240 pixels(i personaly use Paint to work with and that work just easy and perfect to size up the image using the little scale tool down the software.
Charset:
Generaly 288 x 256 pixels standard (as usual Bitmap 256 colours)
Faceset:
Generaly 192 x 192 Pixels standard bitmap 256 colours
Gameover:
Generaly 320 x 240 Pixels standard bitmap 256 colours
BackDrop:
Generaly 320 x 240 Pixels standard bitmap 256 colours
BattleCharset:
Generaly 144 x 384 Pixels standard bitmap 256 colours
These are the basics but i would say that the best to avoid incompatibility is to simply edit file that already exist and build your home made stuff over those in place and then do a lot of test to make sure it look ok once in the game.
Enjoye!
Elistios ;8 :tpg: ;D
Quote from: ShlockOut on February 25, 2007, 11:33:48 PM
I was just wondering if I could get help on how to make tileset (this can be very basic), the right dimensions, and how to import them in the maps?
Thanks in advance
true, need to mention what version.
He means RMXP PK version.
Hehe it's never lost ^-^ that can serve other that use RPGM2k3 :lol:
Cheer! :D
Elistios
thank you very much both of you!