when you are at the title screen i can show multiple screens. IE a screen with credits, then switches rto another than the title?
I do know what you mean, but I'm sure this can be done with eventing, but I dont know how...
I think he means opening scene before like the actual title of the game comes up.....LIke for example
*Game opens and shows a prettiful landscape and a few credits to the maker(s)
*Some action and then a clash then...
*BAM title screen comes along in there....
Was that slightly understandable?
Quote from: Sins and Demise on February 17, 2007, 12:11:17 AM
I think he means opening scene before like the actual title of the game comes up.....LIke for example
*Game opens and shows a prettiful landscape and a few credits to the maker(s)
*Some action and then a clash then...
*BAM title screen comes along in there....
Was that slightly understandable?
thats exactly what i meant.....
i need one like this....
Yes. I'll get the script...
class Scene_Cutscene
def main
$data_actors = load_data("Data/Actors.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$data_mapInfos = load_data("Data/MapInfos.rxdata")
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_map = Game_Map.new
$game_player = Game_Player.new
@save_max = 3
for i in 0..@save_max
if FileTest.exist?("Save#{i+1}.rxdata") : $scene = Scene_Title.new end
end
$game_map.setup(14)
$game_player.moveto(0, 0)
$game_player.refresh
$game_map.update
$scene = Scene_Map.new
end
end
14 is the map ID you want the cutscene to take place.
$game_map.setup(14)
When you want to go to the title screen use the event command.
THANK YOU!!!!!!!
No probleme. I can't remember who made it though.