The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: kathis on February 13, 2007, 07:34:11 AM

Title: Tileset combination through scripts.
Post by: kathis on February 13, 2007, 07:34:11 AM
I know this is possible it seems logical and very possible. Events can have a graphic of a tileset correct? and all events arem are a user friendly mini script that allows the game to work without working into the script data base. so here is a very good question, what script is there that an event can call upon to place the graphical apperance from another tileset on its location. I am more then postive there is a way to do this.

as we all know I post a question / request and during the time of wait I try to figure it out >.> because heck maybe I just needed a bit more time or someone knows something I am missing who knows . Well thats all for now.
Title: Re: Tileset combination through scripts.
Post by: &&&&&&&&&&&&& on February 13, 2007, 02:01:59 PM
ok, so you want to be able to use the town tileset and have an event with the picture of something from the castle tileset?

All you would have to do it op both in paint/photoshop and copy & paste them together...
Title: Re: Tileset combination through scripts.
Post by: Nightwolf on February 13, 2007, 02:04:56 PM
or use the world map tilesets (INCLUDES EVERYTHING), if i got it correctly
Title: Re: Tileset combination through scripts.
Post by: :) on February 13, 2007, 02:37:29 PM
there is a script that allows you to use as many as tilesets on a map as you want check hbgames.org I remember it was there