The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: afroakuma on February 07, 2007, 01:49:15 AM

Title: Still spell jammed (Resolved)
Post by: afroakuma on February 07, 2007, 01:49:15 AM
For some reason, my characters in RM2K3 can't use any abilities except those with the "Increase/Decrease Resist" box checked. This has never happened to me before. Does anyone have any idea what might be causing it/how I can get it to stop?
Title: Re: Spell Jammed
Post by: Deliciously_Saucy on February 07, 2007, 02:59:29 AM
Each magic is set up differently, and will fall under numerous categories ( not all of them  magic ) like you can have spell A fall under "Magic" and spell B fall under Skill, a character who doesn't have the "Skill" command won't be able to use spell B.

Just change the char battle commands, or change the category of the spell.

Unless your talking about abilities like "Fight"?

You have to set the abilities. Just go to class set up, and put in the skills ( magic, fight, earth magic etc ) you want, make sure the stats match of the original char and then give that class to the character you want. That's how I do it. Make a class, not a char. :)

Title: Re: Spell Jammed
Post by: afroakuma on February 07, 2007, 03:18:42 AM
I'm familiar with the Skill Subset requirements/generic header of Skill. My problem is that if I assign a class (and thus a character) the Magic skill subset, and assign a skill to the same subset, the character cannot use the skill unless it has the "Increase Resist" or "Decrease Resist" box checked.
Title: Re: Spell Jammed
Post by: Deliciously_Saucy on February 07, 2007, 06:34:55 AM
If you mean that if the resist box ( circled ) isn't ticked and that the spells don't work because of it, then you most likely have a bug. Download it again and re-install, your project will be fine you just have to search for it in the newly installed 2K3.

Check the picture and confirm that this is what your talking about...
Title: Still stuck
Post by: afroakuma on February 07, 2007, 02:20:05 PM
Yes, that's exactly what I was referring to. I reinstalled RPG Maker 2003, and the problem is still there. Spells that DO have it ticked work fine. I've checked everything else in the settings, and that is the only common denominator. Is there a patch or some other workaround I could use, perhaps? Or might it have something to do with something else in-game?
Title: Re: Still spell jammed (Resolved)
Post by: afroakuma on February 07, 2007, 06:46:51 PM
I found the problem; I had had all spells with a Weapon attribute; RPG Maker 2003 requires you to have a weapon equipped with the matching attribute to use Weapon skills.

For reference: This is NOT true when the skill affects resistance.