How could I make this? To where thye cant attack the character, but the character can still attack?
can you make a state and put evade to 100%...would that work?
I don't know if it will work. *untested*
But if you could also try going into Game_Enemy, finding this line -
self.current_action.decide_random_target_for_enemy
and replacing it with this -
loop do
self.current_action.decide_random_target_for_enemy
unless game_party.actors[self.current_action.target_index].state?(state_id)
break
end
end
Replacing state_id with the id of the state of course.
Nouman's idea is much easier and will probably work. I'm just bored.
Quote from: Nouman on February 01, 2007, 11:26:14 PM
can you make a state and put evade to 100%...would that work?
Precisely. That's how you make it.