I've been looking for one for a while, a simple one would be okay ;D.
Sure, it's not so hard. What kind do you want it to be? Catch different fish at different levels? press certain buttons in sequence to obtain the fish? Just tell me what you want from it and I'll make you one from events.
If you could tell me how to catch different fish at a different fishing level that would be nice ;D.
Ok, it's pretty simple. For the sake of simplicity, I'll use a single common event, three variables and a few items (Fishing Rod, various fishes). So, first, define three variables: 1) Fishing Level. 2) Fishing Exp. 3) Fishing Outcome. Now, go into the Common Events tab in the database. And make the event look something like this:
Conditional Branch: [Fishing Rod] in Inventory
Conditional Branch: Variable [Fishing Level] = 0
Control Variables: [Fishing Outcome] == Random No. (0...4)
Conditional Branch: Variable [Fishing Outcome] = 0
Wait: 50 Frames
Play SE: '015-Jump01'
Show Animation: Player, [Exclamation]
Text: You caught a Common Fish!
Change Items: [Common Fish] + 1
Control Variables: [Fishing Exp] + 1
Else
Wait: 150 Frames
Text: You caught nothing
Branch END
Else
Conditional Branch: Variable [Fishing Level] = 1
Control Variables: [Fishing Outcome] = Random No. (0...9)
Conditional Branch: Variable [Fishing Outcome] <= 2
Wait: 50 Frames
Play SE: '015-Jump01'
Show Animation: Player, [Exclamation]
Text: You caught a Common Fish!
Change Items: [Common Fish] + 1
Control Variables: [Fishing Exp] + 1
Else
Conditional Branch: Variable [Fishing Outcome] == 3
Wait: 50 Frames
Play SE: '015-Jump01'
Show Animation: Player, [Exclamation]
Text: You caught a Regular Fish!
Change Items: [Regular Fish] + 1
Control Variables: [Fishing Exp] + 1
Else
Wait: 150 Frames
Text: You catch nothing
Else
Conditional Branch: Variable [Fishing Level] = <>
<Continue to do the same process for higher Levels>
Branch END
Conditional Branch: Variable [Fishing Exp] == 10
Text: You are now a level 1 Fisher!
Control Variables: [Fishing Level] == 1
Branch END
Conditional Branch: Variable [Fishing Exp] == 100
Text: You are now a level 2 Fisher!
Control Variables: [Fishing Level] == 2
Branch END
Conditional Branch: Variable [Fishing Exp] == <>
<contine for higher levels>
Else
Text: You can't fish! You don't have a fishing rod!
I think I missed a few Branch ENDs but that should work. Wherever you want fishing, just make an event which calls this common event. Basically, this particular one gives a 20% chance of catching a Common Fish at Level 0. After you have successfully caught 10 Common Fish, then you advance to Level 1. At Level 1, there is a 30% chance of catching a Common Fish and a 10% chance of catching a Regular Fish. After successfully catching another 90 Fish, you would advance to Level 2, etc... If you need any help understanding just post. I am not sure how to post a demo, but I'll see if I can't figure out a way to do it if what I have already done is a bit confusing.
Wow Thanks! :chocobo: :huge: