I created an extremely looooooong chain of event commands on a single event, to make a sort of "movie" or cut-scene. However, I have encountered two problems with it so far. The first is that the command "Wait for Move's Completion" works at the beginning, but further down the list of events it does not have any effect at all. This isn't too serious, since I can just use "Wait" instead (although I would rather not), but I was hoping someone would be able to tell me why it's acting up. And second: after the final command is reached and the event SHOULD end, it doesn't. I cannot regain control of my character. I know this description sounds a bit vague, but I really need to fix this considering you cannot advance in the game. What are so common mistakes that will lead to this problem?
What system are you using? There are bugs in 2003 which especially show up during very long single events.
A lot of the time this can happen when two events collide with each other ( like show face A, show face B, TEXT: ) make a new event then individually copy each action from the first event over to the new one, making sure to check that there are no errors or clashes in the original event. You can also try to split the events into smaller ones
As to the event looping ( not ending ) is a fairly simple fix, your best bet would be to use the "Delete this event" command after all is done.
I'm speaking for 2003.