The RPG Maker Resource Kit

RMRK RPG Maker Creation => Projects => Abandoned Projects => Topic started by: .:Pyroken Serafoculus:. on January 28, 2007, 03:58:40 PM

Title: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on January 28, 2007, 03:58:40 PM
Conspiracies

Author's Note: Having lived under a rock since the beginning of time regarding RPG Maker, I know almost nothing about making a good game, and, thus, this first demo most likely sucks majorly. What I want you all to do is give me good constructive criticism, so that I can release a final, smoothed-out version of this demo and go on with the storyline. Also, I notice that the main character is an Arsh, and that won't change. I chose the graphic not because I was lazy, but because it fits my character perfectly.

Prologue

Young Nathaniel, the son of a nobleman, leads a spoilt life in the sanctuary of his father's mansion, until one day when he is forced to leave, under circumstances that he understands not at all. Thrown into the midst of the seas of war, will he rise to the challenge and overcome all odds? Or will he fail?

Characters:

Nathaniel Schobnir

The hero of the game, he knows almost nothing of the outdoors, having only had his father's coachings about battling to prepare him. He is, therefore, often clueless to what to do or what is happening, but his dedication to his goal brings him through hard times.

Vaerna La'enarte

Vaerna is a knowledgable Mage of the fourth class, witty and keen to the subtler energies of the world. Though she is not as wise as her Mage elders, she maintains a condescending air around those she knows well, creating a certain amount of annoyance among her peers.

Takyos Luminus

Even though Takyos is a Lancer, he is not the sharpest person of the group, and thus often gets casually insulted by Vaerna at many points. He does not take these insults with good grace, but none ever leave slow-healing marks; he stays a good, loyal friend throughout.

Screenshots:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F8928%2F89198304ba4.jpg&hash=9458d479df2344095152b9c25edaf1c7c2a5ad65)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F7052%2F69657610vx2.jpg&hash=df7dac072b87afc45dae059e71fca72b28c3f902)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F4834%2F25890748fr7.jpg&hash=7089dee1ae512da4a738111c5353a691630c3d9f)

Download:

http://www.megaupload.com/?d=QFGPZS53 (http://www.megaupload.com/?d=QFGPZS53)

EDIT: Fixed some gigantic bugs, the edited version is here:

http://www.megaupload.com/?d=S3VSZYM5 (http://www.megaupload.com/?d=S3VSZYM5)

EDIT: Fixed the last set of bugs, added lots of bells and whistles liike better mapping, sounds when changing maps, more NPCs and side quests, and a Day and Night System. If you already have a saved game and don't want to  restart to start up the game's time sytem, go into Nathaniel's mansion and go out again.

http://www.megaupload.com/?d=K3WMRQHT (http://www.megaupload.com/?d=K3WMRQHT)

Because of megaupload's weirdness, I uploaded the files on another site. Here it would be:

http://files.filefront.com//;6705869;;/ (http://files.filefront.com//;6705869;;/)
Title: Re: Conspiracies
Post by: Lein on January 29, 2007, 12:13:30 AM
Good luck on your game! I hope it turns out great.  :)
Title: Re: Conspiracies
Post by: .:Pyroken Serafoculus:. on January 29, 2007, 10:41:39 AM
Thanks. Why don't you try out the game and give a comment? I did say I have the demo out.

Didn't I?
Title: Re: Conspiracies (Preview Out)
Post by: Irock on January 29, 2007, 07:57:28 PM
I'll download it and comment later.

Looks good.
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 01, 2007, 07:26:22 AM
Fixed a lot of bugs, improved the mapping, added more NPCs and side-quests... And I added a Day and Nght System! Here is the download. If you already have a saved game and don't want to  restart to start up the game's time sytem, go into Nathaniel's mansion and go out again.

Download: http://www.megaupload.com/?d=K3WMRQHT (http://www.megaupload.com/?d=K3WMRQHT)
Title: Re: Conspiracies (Preview Out)
Post by: Mystic_Being on February 07, 2007, 02:47:55 AM
Will try your game out aswell when the download slots are free :)
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 07, 2007, 05:20:16 PM
Geh, the slots are never free. Use this link.

http://files.filefront.com//;6705869;;/
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 10, 2007, 10:29:35 AM
Am I really that bad? Even bad games get some sort of constructive comment, but no one wants to answer this.
Title: Re: Conspiracies (Preview Out)
Post by: jackisthemasterofwater on February 10, 2007, 04:34:05 PM
Quote from: .:Pyroken Serafoculus:. on February 10, 2007, 10:29:35 AMAm I really that bad? Even bad games get some sort of constructive comment, but no one wants to answer this.
I would comment on your game, but I can't play it for some reason. Sorry. The window closes randomly...
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 11, 2007, 05:53:02 AM
Really? Is there a certain point where it closes, or is there an error message? I don't think I've messed with the script; it shouldn't crash like that...
Title: Re: Conspiracies (Preview Out)
Post by: jackisthemasterofwater on February 11, 2007, 06:05:07 PM
Quote from: .:Pyroken Serafoculus:. on February 11, 2007, 05:53:02 AMReally? Is there a certain point where it closes, or is there an error message? I don't think I've messed with the script; it shouldn't crash like that...
No error message. Closes when I try to play the game (as in when I select it).
Title: Re: Conspiracies (Preview Out)
Post by: :) on February 11, 2007, 06:34:07 PM
mapping could use some touchups. empty spaces/boxy rooms
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 13, 2007, 04:25:57 PM
Really? I'll look up on that. I never knew boxy rooms was a bad thing, but where do you see empty spaces?
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 21, 2007, 03:05:26 PM
Why is only my thread doomed to inactivity? Is it because of the Arshes?
Title: Re: Conspiracies (Preview Out)
Post by: :) on February 21, 2007, 11:43:05 PM
Quote from: .:Pyroken Serafoculus:. on February 13, 2007, 04:25:57 PM
Really? I'll look up on that. I never knew boxy rooms was a bad thing, but where do you see empty spaces?

lets say I want to make an indoor, well dont make it a box.

heres my shop:
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F6976%2Fshopjc8.png&hash=691698be3e5b0cc7730a6525ee83e789c69e57b5)

outdoor:
outdoor is random, but not TOO RANDOM. see you have three rocks right next to each other, spread them out and make it look like a nice full map:

(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg365.imageshack.us%2Fimg365%2F7084%2Fmountanpathdb9.png%255Bquote%2520author%3D.%3APyroken%2520Serafoculus%3A.%2520link%3Dtopic%3D11953.msg165687%23msg165687%2520date%3D1172070326%255D%253Cbr%2520%2F%253EWhy%2520is%2520only%2520my%2520thread%2520doomed%2520to%2520inactivity%3F%2520Is%2520it%2520because%2520of%2520the%2520Arshes%3F%253Cbr%2520%2F%253E%255B%2Fquote%255D&hash=1b9ac4998dbca044905b32085e415fdf8637de7c)

probally.  ;D and I'm not even kidding. Just replace arshes. Wont take long.
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 22, 2007, 10:09:01 AM
That room is enlightening. The concept of making rooms fancily shaped never even came to me. o.O

All right, I suppose I'll find another graphic. Thanks!
Title: Re: Conspiracies (Preview Out)
Post by: Alerith on February 23, 2007, 04:25:16 PM
I'm downloading the demo now (to a school computer  ;D) but some advice I can give is to shorten your messages a bit.

Maybe do what I do and put the speakers name in the first line, then use the next 2 lines for speech. So:

<Nathanial>
Ghosts? Ha! What do I have
to worry about?

This identifies the speaker, makes it easier on the eyes and allows you to fill an event more if it seems too short.
Title: Re: Conspiracies (Preview Out)
Post by: Atracious on February 23, 2007, 11:31:57 PM
Well i played through your demo and i have a few pointers:

-When talking to your dying father at the begining the line "Everything will become clear with time" gets cut off, the 'h' in with is cut in half.
-After it changes back to the bedroom the line "I don't think going into the Armory is to bad[] now. I need weaapons, anyways" the 'd' in bad is cut and it is unclear if there are other words cut out at the [](like " an idea right ") as well as the word weapons having an extra 'a'.
-You should make it so you can't leave the hall until you have gone to the armory.
-When trying to pass the ghosts...if you say "Er.. Never mind." it asks again after you move away.
-I was unable to enter the middle house in Sailence.
-Sailence dojo: i tried the tournament and many things happened.
-1. i wasn't able to use the bed (or at least it didn't give any sign that i used it) and it healed me after talking to the person.
-2. i could walk through the bottom walls and on the top right wall.
-3. starting the second round the word "level" was cut off.
-4. in the final round in the "dream" the word "as" was cut off, and after waking up the word "about" was cut off.
-When walking past Shade Forest the word "to" is cut off.
-Using fire lung didn't teach "Mass Inferno".
-Tower first floor: the hole was above the player. after goind down hole: "/C[1] Vaerna:...". picking up the axe did nothing.
-Before the headquarters: i could walk through the pillars.
-Headquarters: i could walk over the pole left of the pool.
-Viewing the archive: "and", "imprisoned", "keep", and "to" were cut off.

Other than that...it was great! i loved it...(actually the rose bush thing was hard because it killed in one hit with the whirlwind thing, but i eventually got it). Is the archive viewing supposed to be the end? you should at least add something to say it's the end of the demo :)
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 24, 2007, 01:23:28 PM
Alerith: I see what you mean, but how would that shorten the messages? It only makes them less messy... I'll try it out, anyway.

atracious: I'm actually not sure how to fix the cut off words. I'll try shifting things around...

Thank you for the other glitches. I started on the game years ago and stopped in the middle, you see, so there are a few inconsistencies that I didn't notice.

Well, thanks for the suggestions.
Title: Re: Conspiracies (Preview Out)
Post by: Alerith on February 24, 2007, 07:57:11 PM
I mean that it would shorten each message box, thus making it neater and easier to read and organize.

It will keep the event itself at a moderate length but still keep it clean and neat.
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on February 26, 2007, 04:04:03 AM
True; I'll have all those suggestions and more in the next release, which may or may not take time. Thanks, everyone!
Title: Re: Conspiracies (Preview Out)
Post by: Badalight on March 01, 2007, 01:12:01 AM
Eh.

Don't worry if your topic doesn't get commented on.

It happens to everyone, even really good games.

It's just bad luck I guess...

I have seen some really nice looking games get put back into the far pages, and some even moved into that garbage area o-o

Mine hasnt been commented on in awhile either.

I didn't play the demo but I can tell your mapping needs improving.

Use auto tiles for the grass especially. When you walk outside not eveyr peice of grass is that same size is it? And those rocks seem to close together. Also are there are a lot of square houses where you live? o_o Don't make the houses crazy looking but give them a nice design.

I hope you can work on this.  :)
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on March 06, 2007, 10:42:25 AM
Thanks, Badalight. I was just getting a bit annoyed there.

Don't forget, I'm working on a second version. This was only the preview; I've yet to make a full-fledged demo. Part of the mapping problems are fixed right there.

Oh, and atracious, the cut-off-words problem is fixed. I just increased the size of the messages a bit, and it went presentable.
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on March 21, 2007, 02:43:00 PM
I need to show how the project is still alive and kicking, and thus I shall prepare a list of screenshots to illustrate that. I just have to get one thing, and I'll have all the screenshots in a little zip folder as a little teaser, all for your enjoyment.
Title: Re: Conspiracies (Preview Out)
Post by: .:Pyroken Serafoculus:. on March 23, 2007, 11:07:27 AM
Whoa, triple post. I got the screenshots done, 5 in all! Everyone (i.e. no one) get excited!

It's a .rar file. Just download WinRAR for free to open it.