The RPG Maker Resource Kit

RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Fortis on January 24, 2007, 11:57:03 PM

Title: A lag free theiving system!
Post by: Fortis on January 24, 2007, 11:57:03 PM
I have included the project folder, so you can open it up in Rmxp, and see how it works, fairly simple to get the hang off.

In this demo you can steal of all the people when you get good enough, and you can also steal from the bookcase. Be sure to learn how to steal first, by talking to the thief by the beds.
Title: Re: A lag free theiving system!
Post by: Irock on January 25, 2007, 12:08:34 AM
WHAT THE HELL!!??!?!

100 ERROR MESSAGES POPPED UP!
Title: Re: A lag free theiving system!
Post by: Fortis on January 25, 2007, 02:58:44 AM
Open it in RMXP, it isn't a compiled game. :o
Title: Re: A lag free theiving system!
Post by: torono9 on January 25, 2007, 03:32:28 PM
this is great thanks
;D
however im gonna upgrade a little and make it so guards will attack you if you miss(get caught stealing) and make the characters not watch you steal.
Title: Re: A lag free theiving system!
Post by: Fortis on January 25, 2007, 06:50:08 PM
Mhmk :) Great to hear someone likes it.

And yea, it is just a simple system.
Title: Re: A lag free theiving system!
Post by: ferret522 on January 26, 2007, 04:39:08 AM
Quote from: torono9 on January 25, 2007, 03:32:28 PM
this is great thanks
;D
however im gonna upgrade a little and make it so guards will attack you if you miss(get caught stealing) and make the characters not watch you steal.

goign runescape style huh? lol
Title: Re: A lag free theiving system!
Post by: torono9 on January 27, 2007, 08:36:09 PM
More like elder scrolls
Title: Re: A lag free theiving system!
Post by: thesoultext on January 29, 2007, 03:29:36 AM
Hey
I'm building off your engine to create my own theif system if that's ok
here's the basic idea
i admit im a n00b when it comes to rpg maker xp and the "random" variable isnt working
i dont know if you can open it because i used postality knights
it needs a lot of work and this is a quick example of my idea
Title: Re: A lag free theiving system!
Post by: Fortis on January 29, 2007, 04:07:11 AM
Yea that's fine.

Btw, I'm looking at yuor game, and I notice that there is no 'fail.' So you can just keep stealing clothes.

I have a good idea aswell, make the event have the graphic, and make it disappear after you steal it? :)
Title: Re: A lag free theiving system!
Post by: modern algebra on January 29, 2007, 06:31:39 AM
Yeah, Fortis is right. You don;t have an else condition for the clothes. Also, to avoid having to put those conditional branches, I'd make a single common event with all of those conditions, and in the events themselves just have the random variable set, then call the condition common event. Also, I think you could probably collapse the thievery variable into the visibility variable. As for the variable "random", your main problem is that your thievery is successful if "visibility" is less than "random", but "random" is between the values 1 and 10, and visibility is always less than that since it starts at 0 and only decreases from there. It might be a good idea to make visibility a positive value and just have the thievery successful if "random" < "visibility". This might make the "visibility" tag misleading, but you can always rename it. Btw, good job on yours Fortis
Title: Re: A lag free theiving system!
Post by: thesoultext on January 30, 2007, 04:22:43 AM
yeah
that was just a quick sketch of what I had planned to do
there will be a consequence for failure and a limit on items
I think Fortis has some really good ideas along with everyone else here
I'll take it all into account
and maybe add a storyline

also, I feel like I'm stealing the thread from Fortis
sorry!
Title: Re: A lag free theiving system!
Post by: Fortis on January 30, 2007, 05:20:23 AM
Lol. It's k.