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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: XhotXcocoXemoX on January 22, 2007, 10:30:25 PM

Title: Sprites in events
Post by: XhotXcocoXemoX on January 22, 2007, 10:30:25 PM
Hey. I'm not really new to making RPG's, I have been trying to make them alot, but one thing stops me. When I make and event to add a member or when I try to make an event when someone is running, then should dissapear, I do not know how to make them dissapear. Someone tryed to show me how before but i got confuzed. I willing to try again, just make sure I Know what your talking about. ;9
Please! Someone!
Title: Re: Sprites in events
Post by: &&&&&&&&&&&&& on January 22, 2007, 10:34:35 PM
Switchs... TEH LINK NOOB! (http://www.dubealex.com/asylum/index.php?showtopic=6)  ;8
Title: Re: Sprites in events
Post by: Irock on January 22, 2007, 10:40:22 PM
When you want it to dissapere turn on a switch. Make a new page. Make one of the conditions the switch you just turned on. Make the spirte blank.
Title: Re: Sprites in events
Post by: XhotXcocoXemoX on January 22, 2007, 10:50:07 PM
-sigh- now the sprtie from the first time isnt showing up  ;9
Title: Re: Sprites in events
Post by: AlwaysIdeas on January 23, 2007, 06:06:21 AM
Make sure the switch is on the second page, an example, Switch 1 ON Hero Disappear, and have sprite as nothing. With this, make sure the first page has the switch happen. Example,

Message: [Hero] I WILL get my revenge!!!!
Move Event: [Hero] 3 left etc to edge of screen or something
Switch 1: ON

Another thing I do sometimes is in the move event tab, after selecting directions etc, I make image none, (One of the selections on the right, can't remember what it's called)

Hope this helped. :)
Title: Re: Sprites in events
Post by: :) on January 23, 2007, 02:31:59 PM
page one:
spirit: person
event side of the page: what ever you want, runnning blah, at the end self switch a turn on.
trigger: what ever you want to first get it to start

page two:
Spirit none
on the top left click self switch, and make a self switch A
event on the right, none.
set to parallel process.
Title: Re: Sprites in events
Post by: tSwitch on January 23, 2007, 07:57:41 PM
if you just want the character to dissappear after an event

either put in the move event

change opacity "0"

or make it so that the event itself depends on a switch, then
turn the switch off at the end of the event.