Ok, so i've made a rock-pushing puzzle, its fairly basic, so I want it to be better!
How do I make it so that when one event colides with the other a switch is activated?
Any help will be much obliged! ;D
isn't there a trigger called "event touch" I'm not to sabby on events but I think thats it.
I have: Action key, Hero touch, Collision, auto-start, and paralell process..
hmm? what version are you using?
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9976%2Ftrigger3ct.png&hash=1a2f7afa8746ca5580a73e0125fc418a61678342)
Its uhhh...
V1.01
probably. Well where did you get your copy of the software? is it called Postulate knights? or Rpg maker xp? or is it even 2k3,2k2 ?
Well Its RPG maker XP Prostality Knights edition enhanced...
And I looked it up..I have v1.01
Hang on, Collision looks like it should be it?
ya..I'm not the best on awnsering postulate knights..but hey check the event page and read every event choice, and see if you can find one that is similar.
Action key, Hero touch, Collision, auto-start, and paralell process, thats what I have..
Can anyone help me? ???
I dont see what he means by that...I have those functions. And player touch and collision are the same things..
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa274%2Fpliio8%2Fevent.jpg&hash=0ad6f00ab33984d7846d76eb1b57c231cab07a58)
how are you so sure? maybe they were meaning event collision. since player touch is its own option. Try using collision
I provided a picture of it. Plus I just tried that...nothing...
post a screenie of the two events you are trying to have collide.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fi13.photobucket.com%2Falbums%2Fa274%2Fpliio8%2Fhere.jpg&hash=f4c3a7c8ecfc3e0295d5118d4f839ec9147b2953)
This is a basic version of the same puzzle. You knock the rock onto the switch. After several of these the door opens.
I just thought of a way, but it's gonna take me a while to figure out properly. Shouldn't be too long, i'll post when done.
Ok I have it, What you do, is you have the rock event, and when you push it, it checks the location of the rock, by palcing it in a variable, and uses conditional branch. When it is on the switch, the door variable will change, opening it. IU have a demo file, which oyu can open up to see how I did it.
(Make sure the switch is part of the chipset, (layer 1 2 or 3, else it will not let the rock go on top of it.)
After you have placed the puzzles, tlak to the door to unlock it (in my demo)
Also, remmber, that when you set the x,y vairalbe's, click on the space where the switch is to get the position.
It works perfectly! Thanks! :D
No problem :D
wow..nice idea man.
and since this looks solved. I would. but can't so you need to add [RESOLVED] to the topic title, but leave it unlocked in case others have the same problem