Here for you,
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg451.imageshack.us%2Fimg451%2F9848%2Fbarre17kb.png&hash=253f7b3547f81ffd439f5a8b9ed11c834b67b388)
add at the end of Window_Base:
def dibuja_angulo(actor, x,y,radio,ancho)
i=0.25
ang_ini = 0
if actor.hp >= (actor.maxhp.to_i*75)/100
ang_fin = 270
w = actor.hp - (actor.maxhp*75)/100
else
ang_fin = (actor.hp*360)/actor.maxhp
w = 0
end
for j in 1..ancho
while (i<=ang_fin)
lax = Math.cos(((i+90)*Math::PI)/180)*(radio+j)
lay = Math.sin(((i+90)*Math::PI)/180)*(radio+j)
contents.set_pixel(x+lax,y+lay,Color.new(55, 250-j*5,55 ,255))
i= i + 0.25
end
contents.fill_rect(x,y+(radio)+j, w,1, Color.new(55, 250-j*5,55 ,255))
i=0.25
end
w = actor.sp/3
for j in 1..(7*ancho/8)
contents.fill_rect(x,y+((7)*radio/8)+j, w,1, Color.new(55, 55 ,250-j*5,255))
end
w = (actor.hp/6)
for j in 0..w #j es la x e y la y
i = ((j*j/2)-(j) )/200 + (ancho/4)
contents.fill_rect(x+j+(radio), y-i+((4)*radio/8),1,ancho+i, Color.new(255, 100+j, 100-i, 255))
end
end
end
and in Window_Status
dibuja_angulo(@actor, x+40,y+100,30,3)
um is that kh?
I dont think it looks like it
Are u really played to KH??
Yes. I have it for the gba and ps2.
Nice job (it's a lot like KH)
@LinkaN - you're probably thinking that because you're used to seeing a face as opposed to the sprite, etc.
it seems wonkey to me or is it just the screenie
I know it's not EXACTLY like KH but it's look like no?
That looks exactly like one that I saw on this site before. I think I saw it like a week ago.
crap im getting a syntax error on line 355. I stuck the first script at the bottem of window base, and the secon one at the bottem of window status. I must be sticking this in wrong. can somone plz help?
i keep getting syntax errors too...
it looks KINDOF like it...
the circle actually goes around the picture starting on the left and going up and around to the right, and it has blocks instead of one long bar, but its pretty good anyways.