The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: tentbound on January 16, 2006, 09:44:47 AM

Title: tile
Post by: tentbound on January 16, 2006, 09:44:47 AM
ok lets say i have a room and i'm using e.g ( house tileset) then i create another room. and i change the tile set from the database. to e.g( dungeon ) everytimei do that the room i used the house tileset get messed up and turns into a bunch of dungeon tilesets. if you can help me that would be very appreciated.
Title: tile
Post by: Osiris on January 16, 2006, 10:53:56 AM
If I understood you correctly your creating multipule rooms in one map? If thats so then that would expalin your problem, you can have only one tileset per map.
Title: tile
Post by: ShadowLink on January 16, 2006, 01:48:53 PM
You could always try to rip sprites and place it on one map and work with that.

EX: Take sprites from homes + dungeons and stick it on one tileset so you won't loose anything.

Dunno if it'll work though...I never tried it myself.
Title: tile
Post by: taleg on January 16, 2006, 01:49:27 PM
Which is a very odd feature. It couldn't be too hard implementing a way to flip through all of the tile .png-files, now could it?!
Title: tile
Post by: Dwarra? on January 16, 2006, 07:11:30 PM
just make the ultimate indoor tileset export all the inside tilesets then go in paint and attach em all....i might give it a try
Title: tile
Post by: ahref on January 16, 2006, 08:42:45 PM
thats because different tile sets are arranged differently:

run time project:

123

my tileset:
231

see always decide on the tileset your using in one map before making it.
Title: tile
Post by: tentbound on January 17, 2006, 12:13:20 AM
no 2 seperate rooms for some reason i cant flip through all my chipsets withought making it change the senerio of th whole game.