(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F1822%2Ftheswordlogo3jz5.jpg&hash=6faaef78c6238b2a5f57c138c45d68511db7bb29)
WEBSITE
STORY(Still under development, some has been temporarly removed.)
The year is 954, a war between the people of Tal-Dawm and Angardion has started.
...
The sword was once weilded by the god 'Danghasam'.
Along with amazing power, the sword has a crystal forged on the tip of the hilt.
The power the crystal holds is unknown.
Some say the future can be seen inside the crystal, and some say it grants any wish its owner
wants.
HISTORY OF 'TAL-DAWM'
-Halam-Dun - City info
Shops:
-Vaqny's Fine Swords
Vaqny makes the finest swords in the town of Halam-Dun.
Although not cheap, they are among the best ways to spend your hard-earned gold(in Halam-Dun).
CHARACTERS(Still under development, more will be added)
Character images removed until I get better ones.
[spoiler]Ghaffar Andreas(Main character)
Bio: Ghaffar Andreas keeps having dreams of a sword -- A sword
that will end the war. However, the sword carries a curse.
Age: 25
Class: Warrior
Thomas Maina
Bio: Thomas is Ghaffars best friend, he goes wherever Ghaffar does.
Age: 26
Class: Archer
Michael Maina
Bio: Micheal is Thomas' brother, although they first met 2 years ago.
Like Ghaffar, their father was killed in the war.
Age: 28
Class: Warrior
Bruce Andreas
Bio: Bruce is Ghaffars' brother. Like Ghaffar, Bruce has dreams of the sword.
Age: 26
Class: Lancer[/spoiler]
FEATURES(There will be more features by release)
~ Means feature may not be in the finished game.
- Means it will be in the finished game.
- A big highly detailed world.
- Over 100 NPC's with lots of dialogue options.
- Advanced Message system by Slipknot.
- Guilds/factions
- Lots of side quests
~ Buying/selling houses
~ Ability to pick which hero you want to come with you
SCREENSHOTS(Maps could change at any time. These are not finale.)(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F3577%2Ftheswordscreenshot2im3.png&hash=18e5a37a6021acdcbf2024a31fc2edd0913dd649)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F2515%2Ftheswordscreenshot4vs6.png&hash=10efbfcb6e2f67765ece6f5bab25abab689c79f4)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F841%2Ftheswordscreenshot3fm5.png&hash=3d5e3f2a43f7d03a59df7da44a2e6dd6fa9aca6a)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F7968%2F9999us4.png&hash=c0308a06a54d520afbe24634ac6180f13f74dcf4)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5484%2Ftheswordscreenshot7kl5.png&hash=543676651e168e6f5400fc6fb5737b4b0aa6708c)
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F1589%2Fworldmappicxh3.png&hash=edc1b6883a470ff8c39dc5cb698a415e2a646ac4)
CREDITS
Slipknot:
-Advanced Message System
Constance:
http://rmrk.net/index.php/topic,763.0.html (http://rmrk.net/index.php/topic,763.0.html)
Resources from:
http://lrpgm.com/site/index.php (http://lrpgm.com/site/index.php)
STATUS
Release: TBA
Progress: 5%
Working on: The town of 'Halam-Dun'
DEMO
Demo temporarly removed. Check back in 2-4 months.
LOOKING FOR:
Demo testers.
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-
-
UPDATES
-04/17/07I just started on the World Map yesterday. I'm using The Inquisitor's(www.rpg-palace.com) World Map tileset.
Expect the map to be big. And detailed.
I plan to have ships that will transport you to and from the 10+ ports. There will also be horses, teleportation mages, and more.
You may still traverse the world by walking through the seperate maps. It will take longer(obviously).
There will be 2-5 different region types(snow, plains, forest, deserts ect).
Tons of small tropical islands dot the vast ocean.
-05/01/07This month some major changes will happen.
First of all, there's a chance I'll cancel the project on RMRK, and move it to forums with more focus on RPG Maker then being a chatroom for a bunch of unfunny MySpace whores.
I'll most likely keep it here, though.
Second, I'm going to change the name.
And thirdly, I'm going to completly change the story(and gameplay). I'm not likeing where it's going, and it's to cliched.
Demo got messed up.
Fix'd.
Not bad...not the best. Sounds good, but most is under development, so when you estabalish more of a base in all aspects, then you will find more people comment, ect.
I might get the demo later.
looks good, will d/l demo soon; about to go out.
error: title screen file is missing in directory.
Quote from: Nouman6 on January 11, 2007, 08:29:30 PM
error: title screen file is missing in directory.
Try it now.
Uploaded more screenshots.
You're pretty good at mapping, dude. How long have you been doing it for?
[/meany]
Thanks everyone for the replies.
And I started this about 2-3 weeks ago, Zypher.
Well, you're doing a nice job. Your interior maps leave a lot to be desired, they're just kind of too open and you emphasize too much on the edges. Your exterior maps are beautiful though, you fill the space so well. However, there are a few problems, namely overlapping.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F5589%2Ftheswordscreenshot4gt8.png&hash=f9333f191230808637866033a8c12b5e5aef4773)
The two trees to the right of this one aren't done correctly. The tree that should be behind the other one is in fact in front of it. You have to be careful with that, as it tends to look pretty bad, especially when done excessively. Overall good job though, hope to see you improve because you have great potential.
Quote from: Zypher on January 12, 2007, 06:42:12 PM
Well, you're doing a nice job. Your interior maps leave a lot to be desired, they're just kind of too open and you emphasize too much on the edges. Your exterior maps are beautiful though, you fill the space so well. However, there are a few problems, namely overlapping.
The two trees to the right of this one aren't done correctly. The tree that should be behind the other one is in fact in front of it. You have to be careful with that, as it tends to look pretty bad, especially when done excessively. Overall good job though, hope to see you improve because you have great potential.
Thanks for pointing that out. I'll fix those trees and the interior maps.
Quote from: Zypher on January 12, 2007, 06:42:12 PM
Well, you're doing a nice job. Your interior maps leave a lot to be desired, they're just kind of too open and you emphasize too much on the edges. Your exterior maps are beautiful though, you fill the space so well. However, there are a few problems, namely overlapping.
The two trees to the right of this one aren't done correctly. The tree that should be behind the other one is in fact in front of it. You have to be careful with that, as it tends to look pretty bad, especially when done excessively. Overall good job though, hope to see you improve because you have great potential.
Also the bridge thing is over the tree >.<
Yeah, the only probleme is your layering. If your switching from a previous maker like I did it can be hard at first.
Fix'd.
downloaded way to many glitches, I cant really tell you waht is was like, becuase I spent a half hour trying tto get past the glitches, and I couldent so, ya work on that...
Quote from: coolkid25344 on January 13, 2007, 09:25:00 PM
downloaded way to many glitches, I cant really tell you waht is was like, becuase I spent a half hour trying tto get past the glitches, and I couldent so, ya work on that...
What kind of glitches?
More screens comming.
Bump.
Updateing thread.
fix your demo.
No one can play it, you did not include the tilesets you used in the game files.
Try it now.
Morrowind, from what these users are saying you have too many errors, gliches, and problemes. Make sure the demo works correctly before you create the demo. This is just some advice.
Quote from: Irockman1 on January 16, 2007, 03:05:04 AM
Morrowind, from what these users are saying you have too many errors, gliches, and problemes. Make sure the demo works correctly before you create the demo. This is just some advice.
This is retarded for two reasons:
1. How can you test something before you create it?
2. That's the whole fucking point of putting it here, so people can point out what bugs are in the game. Someone needs to put a defibrillator to your head.
Bump.
Bump with info!
Will be uploading more images soon.
Release: TBA
Progress: 1%
Working on: Intro
So, a ways to go, eh?
Oh well, I'll keep updated.
Uploaded new screenshot.
Updateing thread.
I like your exterior maps a lot, but they dont seem like.. well.. too patterned.
Here's a tip:
"Nature is Random"
STATUS
Release: TBA
Progress: 3%
Working on: The town of 'Halam-Dun'
How could his father die 26 years before his birth?
Opps.
The 'years' was suppose to be 'days'.
If you need a good TBA, I liked zeniths on hbgames.org, I point this out because I find it extremley easy!
Also, your mapping could do with some work...but still, to say you start a few weeks ago its good.
I should have a demo up in the next month.
If you're wondering; I'm still working on this.
UPDATE
I just started on the World Map yesterday. I'm using The Inquisitor's(www.rpg-palace.com (http://www.rpg-palace.com)) World Map tileset.
Expect the map to be big. And detailed.
I plan to have ships that will transport you to and from the 10+ ports. There will also be horses, teleportation mages, and more. You can still traverse the world by walking through the seperate maps. It will take longer(obviously).
There will be 2-5 different region types(snow, plains, forest, deserts ect).
Tons of small tropical islands dot the vast ocean.
Heres an early screenshot of an un-finished small section of the map.
(https://rmrk.net/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F1589%2Fworldmappicxh3.png&hash=edc1b6883a470ff8c39dc5cb698a415e2a646ac4)
UPDATE5/01/07
This month some major changes will happen.
First of all, there's a chance I'll cancel the project on RMRK, and move it to forums with more focus on RPG Maker then being a chatroom for a bunch of unfunny MySpace whores.
I'll most likely keep it here, though.
Second, I'm going to change the name.
And thirdly, I'm going to completly change the story(and gameplay). I'm not likeing where it's going, and it's to cliched.
good luck with it all. and most forums w/o a chat room are just plain boring. (actaully all the big rpg maker forums have one)
Quote from: Morrowind on May 02, 2007, 02:20:37 AM
First of all, there's a chance I'll cancel the project on RMRK, and move it to forums with more focus on RPG Maker then being a chatroom for a bunch of unfunny MySpace whores.
LOL, you really ought to stop by. We're actually really funny, none of use really use myspace that much, and the only whore there is Nightwolf.
The closest thing to a forum focused on RPG Maker is RMXP. And they're rude there.
You could take it to CHaosProject, but they only have 150 members. Your best bet is to have your project here.