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RMRK RPG Maker Creation => RPG Maker General => General Scripting => Topic started by: Shikamaru281 on January 09, 2007, 09:30:54 PM

Title: Different battle script (I think)
Post by: Shikamaru281 on January 09, 2007, 09:30:54 PM
I've searched for this and can't find it anywere.  Its a one on one battle, but you can change out your guys mid fight.
So it would be kinda like this:
You start the battle with your fighter out.
He takes a beating and you need healing, but you have no potions in sight
so you can switch out to your healer and heal your party
and switch back to your fighter and finish the battle

any help? ???
Title: Re: Different battle script (I think)
Post by: Django_red on January 09, 2007, 09:49:14 PM
So, sort of like the Thousand Arms battle system? (google it if you dont know)
I would think this could be done without a script, unless you wanted it to look different graphically. otherwise, you could make an event that changes your players character in battle, and make a skill that calls that event. ( i THINK. ill have to experiment with it.) Do you need the monsters to be able to use this system as well? Cuz that might be trickier, depending on what youve got in mind..
Title: Re: Different battle script (I think)
Post by: Shikamaru281 on January 09, 2007, 10:54:20 PM
no i don't need to monsters to change out.  I'll try this out too
Title: Re: Different battle script (I think)
Post by: sum41freak on January 10, 2007, 01:07:51 AM
you could try to find a pokemon battle system, thats kind of like what it sounds like your looking for, or pretty close anyway.
Title: Re: Different battle script (I think)
Post by: Shikamaru281 on January 10, 2007, 04:11:12 AM
could i use common events for this?
Title: Re: Different battle script (I think)
Post by: feildmaster on January 10, 2007, 04:37:29 AM
use it as a ... skill to call common event... where the common event lets u choose what you want to switch out to... >.>

but... I dunno... >.>
Title: Re: Different battle script (I think)
Post by: Irock on January 12, 2007, 02:10:13 AM
Something like...
With Jack as your current fighter.

COMMEN EVENT

CONDITIONAL BRANCH: Key A pushed
MESSAGE: Who do you want to swich to?
SHOW CHOISES: Joe, Jim, No one
[Joe] Handler
CHANGE PARTY MEMBERS: Remove [Jack]
CHANGE PARTY MEMBERS: Remove [Jim]
CHANHE PARTY MEMBERS: Add [Joe]
<>
[Jim] Handler
CHANGE PARTY MEMBERS: Remove [Jack]
CHANGE PARTY MEMBERS: Remove [Joe]
CHANHE PARTY MEMBERS: Add [Jim]
<>
[No One] Handler
<>
Else Handler
<>
End
<>


That might work if you know the basics about common events. And how to activate it.
Then add them back into your party after the battle.

Title: Re: Different battle script (I think)
Post by: Shikamaru281 on January 12, 2007, 03:12:40 AM
Thanks Irockman1
i'll try this out
Title: Re: Different battle script (I think)
Post by: Shikamaru281 on January 24, 2007, 01:29:56 AM
ok i finaly got to try what Irockman said and now i'm more confused than every
any other suggestions or explain more what Irockman said ???
Title: Re: Different battle script (I think)
Post by: Taylor on January 24, 2007, 05:48:38 AM
I was actually working on a one on one battle system. However I haven't been latley due to not being able to figure out how to make only those who took an action gain experience(instead of just the active), and make items and skills affects those who are inactive.
Lemme just find the demo of it... http://www.grequiem.com/jirbytaylor/temp/cbs.exe
I think it's the up to date version. ^^;