The RPG Maker Resource Kit

Other Game Creation => Program Troubleshooting => Topic started by: Irgna on January 09, 2007, 12:08:51 AM

Title: Timer help
Post by: Irgna on January 09, 2007, 12:08:51 AM
Ok, I searched for this but I didn't find anything that might solve my problem. I'm trying to make a summoning system and need to know how to make it so that a timer starts when you use the skill to summon a monster, and then removes the monster from your group when the timer stops.
Title: Re: Timer help
Post by: Ravenshade on January 09, 2007, 01:02:17 AM
I think that's the exact reason why final fantasy did it animation wise...it was just easier to have a small animation and deliver the damage. (then again I could be wrong)

i'd use triggers and events and what not in the battle (not exactly sure how this would happen since I haven't done one) for bosses it's easier, but for each enemy...hmm
Title: Re: Timer help
Post by: Irgna on January 09, 2007, 01:21:04 AM
You're right, I'll just stick to battle animations. Thanks anyway.