The only triggers I see that can start events are switches...Is there any way to say like, "Player has X item" instead of "X switch is on"? And if there is, does it have the capability to support lots of items, like a list of 25 or so seperate types of items in varying quantities? They only have room for 2 switches in the boxes I see, I don't know if the same would be said for this.
use a cinditional branch, go to page 4 and select ITEM...you should be good from there.
Thanks! <3
yea, no problem. Any other questions?