I remember in RPG Maker for the PSX they had a Take Over command, where the events would switch from one scenario to another. I need to animate two seperate sprites - but not simultaneously. Is there a way to make control of the game shift from one event to another without any manual interference on the player's part?
switches
So what, I put a switch turn on at the end of an event and then set the second event to be autostart if that switch is on?
that would work... and for the first event make it go to a different page when that switch turns on so the first event doesn't continuously move...
What you could do...is auto start both events...and have one "wait" for an appropriate length of time. Some times this can cause a little problem with sequences, you just have to judge it right.
I have made a puzzle where you have to switch between two chars. It took half a day to make that. It requires quite some work and experience, so I suggest you do that when you have more experience with events, switches and variables.
I'm done with the event now. Instead of doing that, I just designated one event as the player and the other as the event, and used "Move Event" to move both of them. It worked pretty well.