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RMRK RPG Maker Creation => RPG Maker General => General Tutorials and Eventing => Topic started by: Lunais on December 31, 2006, 03:43:53 AM

Title: Switching events
Post by: Lunais on December 31, 2006, 03:43:53 AM
I remember in RPG Maker for the PSX they had a Take Over command, where the events would switch from one scenario to another. I need to animate two seperate sprites - but not simultaneously. Is there a way to make control of the game shift from one event to another without any manual interference on the player's part?
Title: Re: Switching events
Post by: &&&&&&&&&&&&& on December 31, 2006, 04:40:41 AM
switches
Title: Re: Switching events
Post by: Lunais on December 31, 2006, 04:56:39 AM
So what, I put a switch turn on at the end of an event and then set the second event to be autostart if that switch is on?
Title: Re: Switching events
Post by: feildmaster on December 31, 2006, 04:59:58 PM
that would work... and for the first event make it go to a different page when that switch turns on so the first event doesn't continuously move...
Title: Re: Switching events
Post by: Ravenshade on January 04, 2007, 02:45:42 PM
What you could do...is auto start both events...and have one "wait" for an appropriate length of time. Some times this can cause a little problem with sequences, you just have to judge it right.

Title: Re: Switching events
Post by: Blizzard on January 04, 2007, 04:51:19 PM
I have made a puzzle where you have to switch between two chars. It took half a day to make that. It requires quite some work and experience, so I suggest you do that when you have more experience with events, switches and variables.
Title: Re: Switching events
Post by: Lunais on January 05, 2007, 02:05:53 PM
I'm done with the event now. Instead of doing that, I just designated one event as the player and the other as the event, and used "Move Event" to move both of them. It worked pretty well.