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Other Game Creation => Game Creation General Chat => Topic started by: aceporky on December 26, 2006, 12:14:27 AM

Title: Non tile based movement
Post by: aceporky on December 26, 2006, 12:14:27 AM
I just wanted to know if rpg maker 2000 let you move around pixel based instead of tile by tile, meaning if i pressed right, instead of moving to the next tile, my character would only
move a few pixels,(kind of like moving the way they do in dbz:buu's fury, than how they do in the gba pokemon games.)  See this way it would work better for my abs game i am developing. Because it wouldnt feel too good fighting an enemy in real time and both of us are moving tile by tile. So any help would be appreciated.
Title: Re: Non tile based movement
Post by: Decadent Sympozium on December 26, 2006, 12:17:30 AM
I think that is not possible. If anyone knows opposite, feel free to correct me.
Title: Re: Non tile based movement
Post by: darkelementwars on December 26, 2006, 03:26:24 AM
Not possible.  If you worked hard enough at it in XP you might be able to script something for it, but there's no way to do it in 2000.
Title: Re: Non tile based movement
Post by: Reives on December 26, 2006, 05:58:14 AM
There's a pixel movement script on hbgames.org for RMXP, not sure of any methods for RM2000 though.
Title: Re: Non tile based movement
Post by: Me™ on December 26, 2006, 12:29:56 PM
You could replace the character by a picture, moving it while pressing. But that brings up tons of other problems. So.. no.
Title: Re: Non tile based movement
Post by: aceporky on December 26, 2006, 08:22:04 PM
oh well thanx anyway, i think ill try the thing with xp
Title: Re: Non tile based movement
Post by: Snailer on December 26, 2006, 09:31:15 PM
I just posted the official ( As far as I know )
Use it :P:P